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AI dei nemici migliorata

This commit is contained in:
Steffo 2016-01-07 18:34:43 +01:00
parent 096130d1cf
commit 0d40fdc4c2

110
main.cpp
View file

@ -202,49 +202,77 @@ class Enemy : public Entity
}
else
{
//Muoviti in una direzione casuale
bool moving = true;
while(moving)
//Se il giocatore è vicino, muoviti verso di lui
if(map[x-2][y] == PLAYER && map[x-1][y] == EMPTY) //Due a sinistra
{
int direction = rand() % 4;
switch(direction)
map[x][y] = EMPTY;
map[x-1][y] = ENEMY;
x--;
}
else if(map[x+2][y] == PLAYER && map[x+1][y] == EMPTY) //Due a destra
{
map[x][y] = EMPTY;
map[x+1][y] = ENEMY;
x++;
}
else if(map[x][y-2] == PLAYER && map[x][y-1] == EMPTY) //Due in su
{
map[x][y] = EMPTY;
map[x][y-1] = ENEMY;
y--;
}
else if(map[x][y+2] == PLAYER && map[x][y+1] == EMPTY) //Due in giù
{
map[x][y] = EMPTY;
map[x][y+1] = ENEMY;
y++;
}
else
{
//Muoviti in una direzione casuale
bool moving = true;
while(moving)
{
case 0: //Sinistra
if(map[x-1][y] == EMPTY)
{
map[x][y] = EMPTY;
map[x-1][y] = ENEMY;
x--;
moving = false;
}
break;
case 1: //Destra
if(map[x+1][y] == EMPTY)
{
map[x][y] = EMPTY;
map[x+1][y] = ENEMY;
x++;
moving = false;
}
break;
case 2: //Su
if(map[x][y-1] == EMPTY)
{
map[x][y] = EMPTY;
map[x][y-1] = ENEMY;
y--;
moving = false;
}
break;
case 3: //Giù
if(map[x][y+1] == EMPTY)
{
map[x][y] = EMPTY;
map[x][y+1] = ENEMY;
y++;
moving = false;
}
break;
int direction = rand() % 4;
switch(direction)
{
case 0: //Sinistra
if(map[x-1][y] == EMPTY)
{
map[x][y] = EMPTY;
map[x-1][y] = ENEMY;
x--;
moving = false;
}
break;
case 1: //Destra
if(map[x+1][y] == EMPTY)
{
map[x][y] = EMPTY;
map[x+1][y] = ENEMY;
x++;
moving = false;
}
break;
case 2: //Su
if(map[x][y-1] == EMPTY)
{
map[x][y] = EMPTY;
map[x][y-1] = ENEMY;
y--;
moving = false;
}
break;
case 3: //Giù
if(map[x][y+1] == EMPTY)
{
map[x][y] = EMPTY;
map[x][y+1] = ENEMY;
y++;
moving = false;
}
break;
}
}
}
}