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Evitato un freeze quando un nemico era bloccato da tutte e quattro le parti.

This commit is contained in:
Steffo 2016-01-08 14:54:08 +01:00
parent a0038c489e
commit 23bc7bb4f3

View file

@ -290,49 +290,52 @@ class Enemy : public Entity
//Il giocatore non è vicino
else
{
//Muoviti in una direzione casuale
bool moving = true;
while(moving)
if(map[x-1][y] == EMPTY || map[x+1][y] == EMPTY || map[x][y-1] == EMPTY || map[x][y+1] == EMPTY)
{
int direction = rand() % 4;
switch(direction)
//Muoviti in una direzione casuale
bool moving = true;
while(moving)
{
case 0: //Sinistra
if(map[x-1][y] == EMPTY)
{
map[x][y] = EMPTY;
map[x-1][y] = ENEMY;
x--;
moving = false;
}
break;
case 1: //Destra
if(map[x+1][y] == EMPTY)
{
map[x][y] = EMPTY;
map[x+1][y] = ENEMY;
x++;
moving = false;
}
break;
case 2: //Su
if(map[x][y-1] == EMPTY)
{
map[x][y] = EMPTY;
map[x][y-1] = ENEMY;
y--;
moving = false;
}
break;
case 3: //Giù
if(map[x][y+1] == EMPTY)
{
map[x][y] = EMPTY;
map[x][y+1] = ENEMY;
y++;
moving = false;
}
break;
int direction = rand() % 4;
switch(direction)
{
case 0: //Sinistra
if(map[x-1][y] == EMPTY)
{
map[x][y] = EMPTY;
map[x-1][y] = ENEMY;
x--;
moving = false;
}
break;
case 1: //Destra
if(map[x+1][y] == EMPTY)
{
map[x][y] = EMPTY;
map[x+1][y] = ENEMY;
x++;
moving = false;
}
break;
case 2: //Su
if(map[x][y-1] == EMPTY)
{
map[x][y] = EMPTY;
map[x][y-1] = ENEMY;
y--;
moving = false;
}
break;
case 3: //Giù
if(map[x][y+1] == EMPTY)
{
map[x][y] = EMPTY;
map[x][y+1] = ENEMY;
y++;
moving = false;
}
break;
}
}
}
}