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Aggiunto algoritmo di generazione livelli.

This commit is contained in:
Steffo 2015-12-27 16:34:17 +01:00
parent 6b5e4d8743
commit 93221b5eaf

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@ -1,6 +1,11 @@
#include <iostream>
#include <random>
#include <time.h>
#define X_MAX 80
#define Y_MAX 23
#define ROOMS 8
#define ROOM_SIZE 7
using namespace std;
@ -108,12 +113,34 @@ void corridor(char map[X_MAX][Y_MAX], int start_x, int start_y, int end_x, int e
}
}
void generate(char map[X_MAX][Y_MAX])
{
int corridor_x;
int corridor_y;
for(int r=0; r<ROOMS; r++)
{
int size_x = rand() % ROOM_SIZE + 1;
int size_y = rand() % ROOM_SIZE + 1;
int start_x = rand() % (X_MAX - size_x);
int start_y = rand() % (Y_MAX - size_y);
room(map, start_x, start_y, start_x + size_x, start_y + size_y);
if(r > 0)
{
int link_x = rand() % size_x + 1 + start_x;
int link_y = rand() % size_y + 1 + start_y;
corridor(map, link_x, link_y, corridor_x, corridor_y, rand() % 2);
}
corridor_x = rand() % size_x + start_x;
corridor_y = rand() % size_y + start_y;
}
}
int main()
{
char map[X_MAX][Y_MAX]; //Mappa del gioco
srand(time(NULL)); //TODO: Rendere il seed modificabile
init(map);
corridor(map, 1, 1, 3, 3, true);
corridor(map, 5, 5, 7, 7, false);
generate(map);
draw(map);
return 0;
}