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cinnos/Torretta.gd

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GDScript3
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extends StaticBody3D
@onready var player: Player = get_tree().root.find_children("Player", "Player", true, false)[0]
@export var max_distance: float = 30.0
@export var rotation_speed = 0.1
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@export var initial_cooldown: float = 0.2
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@export var bullet = preload("res://obstacles/bullet.tscn")
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var cooldown = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process(delta):
var distance = player.global_position.distance_to(global_position)
if distance > max_distance:
return
rotation.y = (global_position - player.global_position).signed_angle_to(Vector3.FORWARD, Vector3.DOWN) + PI/2
if cooldown > 0:
cooldown -= delta
else:
var bull = bullet.instantiate()
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var diff_x = player.global_position.x - global_position.x
var diff_z = player.global_position.z - global_position.z
var diff = Vector3(diff_x, 0, diff_z)
var norm = diff.normalized()
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bull.position = global_position
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bull.set_linear_velocity(norm * 50)
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bull.rotation.y = diff.signed_angle_to(Vector3.FORWARD, Vector3.DOWN)
get_tree().root.find_child("Root", true, false).add_child(bull)
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cooldown = initial_cooldown
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