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cinnos/obstacles/bullet.gd

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GDScript3
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extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
if body is Player:
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body.velocity += (body.global_position - global_position).normalized() * 8
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queue_free()