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Steffo 2023-11-25 13:14:15 +01:00
commit 8c527e55d6
7 changed files with 139 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/

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Player.gd Normal file
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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

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Root.tscn Normal file
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[gd_scene load_steps=8 format=3 uid="uid://4whij2hmts0t"]
[ext_resource type="Script" path="res://Player.gd" id="1_wt4gx"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_castg"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_pnmjt"]
[sub_resource type="BoxShape3D" id="BoxShape3D_kpyw3"]
size = Vector3(1, 0.1, 3)
[sub_resource type="BoxMesh" id="BoxMesh_4tnse"]
size = Vector3(1, 0.1, 3)
[sub_resource type="PlaneMesh" id="PlaneMesh_opk07"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_tpbxa"]
[node name="Root" type="Node3D"]
[node name="Player" type="CharacterBody3D" parent="."]
script = ExtResource("1_wt4gx")
[node name="Man" type="CollisionShape3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05, 0)
shape = SubResource("CapsuleShape3D_castg")
[node name="Mesh" type="MeshInstance3D" parent="Player/Man"]
mesh = SubResource("CapsuleMesh_pnmjt")
skeleton = NodePath("../..")
[node name="Board" type="CollisionShape3D" parent="Player"]
shape = SubResource("BoxShape3D_kpyw3")
[node name="Mesh" type="MeshInstance3D" parent="Player/Board"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
mesh = SubResource("BoxMesh_4tnse")
skeleton = NodePath("../..")
[node name="Plane" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Plane"]
transform = Transform3D(100, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0)
mesh = SubResource("PlaneMesh_opk07")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Plane"]
shape = SubResource("WorldBoundaryShape3D_tpbxa")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.955149, 0.296125, 0, -0.296125, 0.955149, 0, 2.66196, 3.33182)

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

After

Width:  |  Height:  |  Size: 950 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dda5u017wuq54"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="cisio"
run/main_scene="res://Root.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"