extends Node3D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_body_entered(body): if body is Player: body.velocity += (global_position - body.global_position).normalized() * 5 print("AAAAAA") queue_free()