extends StaticBody3D @onready var player: Player = get_tree().root.find_children("Player", "Player", true, false)[0] @export var max_distance: float = 30.0 @export var rotation_speed = 0.1 @export var initial_cooldown: float = 0.2 var bullet = preload("res://obstacles/bullet.tscn") var cooldown = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _physics_process(delta): var distance = player.global_position.distance_to(global_position) if distance > max_distance: return rotation.y = (global_position - player.global_position).signed_angle_to(Vector3.FORWARD, Vector3.DOWN) + PI/2 if cooldown > 0: cooldown -= delta else: var bull = bullet.instantiate() var diff_x = player.global_position.x - global_position.x var diff_z = player.global_position.z - global_position.z var diff = Vector3(diff_x, 0, diff_z) var norm = diff.normalized() bull.position = global_position bull.set_linear_velocity(norm * 50) bull.rotation.y = diff.signed_angle_to(Vector3.FORWARD, Vector3.DOWN) get_tree().root.find_child("Root", true, false).add_child(bull) cooldown = initial_cooldown