[gd_scene load_steps=4 format=3 uid="uid://d3ikq1a6muafo"] [ext_resource type="Texture2D" uid="uid://d0hvok3thbj6l" path="res://addons/goal.png" id="1_vpkde"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hhace"] render_priority = 100 transparency = 1 no_depth_test = true shading_mode = 0 albedo_texture = ExtResource("1_vpkde") texture_filter = 0 billboard_mode = 1 billboard_keep_scale = true [sub_resource type="PlaneMesh" id="PlaneMesh_i87og"] material = SubResource("StandardMaterial3D_hhace") size = Vector2(0.5, 0.5) orientation = 2 [node name="GoalBillboard" type="MeshInstance3D"] mesh = SubResource("PlaneMesh_i87og")