mirror of
https://github.com/Steffo99/cinnos.git
synced 2024-11-21 23:54:20 +00:00
56 lines
1.3 KiB
GDScript
56 lines
1.3 KiB
GDScript
extends CharacterBody3D
|
|
class_name Player
|
|
|
|
|
|
@export var input_accel: float = 1.0
|
|
@onready var current_input_accel = input_accel
|
|
|
|
@onready var gravity_accel: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity") * ProjectSettings.get_setting("physics/3d/default_gravity_vector")
|
|
@export var jump_impulse: Vector3 = Vector3.UP * 5;
|
|
|
|
|
|
@export var max_jumps = 1
|
|
@onready var current_jumps = max_jumps
|
|
|
|
@export var collision_normal_max_y_for_floor: float = 0.9
|
|
|
|
|
|
func refill_jumps():
|
|
current_jumps = max_jumps
|
|
|
|
|
|
func do_jump():
|
|
current_jumps -= 1
|
|
velocity += jump_impulse
|
|
|
|
|
|
|
|
func _physics_process(delta):
|
|
# Refilla salto
|
|
if is_on_floor():
|
|
refill_jumps()
|
|
|
|
# Rileva salto
|
|
if Input.is_action_just_pressed("jump") and current_jumps > 0:
|
|
do_jump()
|
|
|
|
# Applica gravità
|
|
velocity += gravity_accel * delta
|
|
|
|
# Applica input
|
|
var input_dir = Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
|
var input_change = input_dir * input_accel
|
|
velocity.x += input_change.x * delta
|
|
velocity.z += input_change.y * delta
|
|
|
|
move_and_slide()
|
|
|
|
rotation.y = velocity.normalized().signed_angle_to(Vector3.FORWARD, Vector3.DOWN)
|
|
|
|
# Gestisci collisioni
|
|
for collision_idx in range(get_slide_collision_count()):
|
|
var collision = get_slide_collision(collision_idx)
|
|
if collision.get_normal().y > collision_normal_max_y_for_floor:
|
|
continue
|
|
print("bonk")
|
|
|