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cinnos/Torretta.gd
2023-11-25 18:31:47 +01:00

36 lines
902 B
GDScript

extends StaticBody3D
@onready var player: Player = get_tree().root.find_children("Player", "Player", true, false)[0]
@export var max_distance: float = 30.0
@export var rotation_speed = 0.1
var bullet = preload("res://obstacles/bullet.tscn")
var cooldown = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process(delta):
var distance = player.global_position.distance_to(global_position)
if distance > max_distance:
return
rotation.y = (global_position - player.global_position).signed_angle_to(Vector3.FORWARD, Vector3.DOWN) + PI/2
if cooldown > 0:
cooldown -= delta
else:
var bull = bullet.instantiate()
bull.global_position = global_position
bull.set_linear_velocity((player.global_position - global_position).normalized() * 50)
get_tree().root.add_child(bull)
cooldown = 5