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beat-td/Assets/Scripts/GameStatus.cs

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2018-04-22 12:07:55 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameStatus : MonoBehaviour {
public int money = 0;
public int lives = 10;
public GameObject moneyTextObject;
private Text moneyText;
public GameObject livesTextObject;
private Text livesText;
void Start()
{
moneyText = moneyTextObject.GetComponent<Text>();
livesText = livesTextObject.GetComponent<Text>();
}
void Update()
{
moneyText.text = money.ToString();
livesText.text = lives.ToString();
}
public void EnemyFinishedPath(GameObject enemy)
{
Debug.Log("Enemy reached target.");
lives -= enemy.GetComponent<EnemyStatus>().livesCost;
Destroy(enemy);
}
}