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beat-td/Assets/Scripts/SnareCollision.cs

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2018-04-23 13:50:24 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SnareCollision : MonoBehaviour {
public int damage;
public float maxRange;
public float speed;
private float distance = 0;
private void Update()
{
if(distance >= maxRange)
{
Destroy(gameObject);
}
distance += speed * Time.deltaTime;
transform.Translate(Vector3.down * speed * Time.deltaTime);
}
}