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beat-td/Assets/Scripts/EnemyMovement.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyMovement : MonoBehaviour {
public Vector3[] path;
public float speed = 1;
private int nextStop = 0;
private GameStatus gameStatus;
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private SongData songData;
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void Start () {
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
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songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
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}
void Update () {
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Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Mathf.Pow(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 60), 10) * Time.deltaTime);
if ((newPosition - transform.position).x < 0)
{
transform.localScale = new Vector3(-1, 1, 1);
}
else if ((newPosition - transform.position).x > 0)
{
transform.localScale = new Vector3(1, 1, 1);
}
if (Vector3.Distance(transform.position, path[nextStop]) == 0)
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{
nextStop++;
if (nextStop >= path.Length)
{
gameStatus.EnemyFinishedPath(gameObject);
}
}
transform.position = newPosition;
}
}