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19 lines
650 B
C#
19 lines
650 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ExpandUntil : MonoBehaviour {
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public float expansionSpeed = 1f;
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public float maxExpansion = 5f;
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void Update () {
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if (transform.localScale.x <= 5f || transform.localScale.y <= 5f)
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{
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transform.localScale = new Vector3(Mathf.Clamp(transform.localScale.x + (expansionSpeed * Time.deltaTime), 0, 5),
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Mathf.Clamp(transform.localScale.y + (expansionSpeed * Time.deltaTime), 0, 5),
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transform.localScale.z);
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}
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}
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}
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