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beat-td/Assets/Scripts/SongData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SongData : MonoBehaviour {
public float bpm;
public float delay;
public float songTime;
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private AudioSource song;
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void Start () {
songTime = delay;
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song = GetComponent<AudioSource>();
song.Play();
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}
void Update () {
songTime += Time.deltaTime;
}
}