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beat-td/Assets/Scripts/DepthFromY.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DepthFromY : MonoBehaviour {
private SpriteRenderer spriteRenderer;
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void Update () {
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spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
spriteRenderer.sortingOrder = Mathf.CeilToInt(-transform.position.y * 100);
}
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}