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beat-td/Assets/Scripts/InstantiateOnBeat.cs

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2018-04-23 08:45:40 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InstantiateOnBeat : MonoBehaviour {
public GameObject target;
public float beats;
private float period;
private float cooldown;
private SongData songData;
void Start()
{
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
period = beats * 60 / songData.bpm;
cooldown = period;
}
void Update()
{
cooldown -= Time.deltaTime;
if (cooldown <= 0)
{
Instantiate(target, transform.position, transform.rotation);
cooldown = period;
}
}
}