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beat-td/Assets/Scripts/EnemyStatus.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyStatus : MonoBehaviour {
public int livesCost = 1;
public int health = 10;
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public int masks = 1;
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private GameStatus gameStatus;
void Start()
{
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
KickCollision kickCollision = collision.GetComponent("KickCollision") as KickCollision;
if (kickCollision != null)
{
health -= kickCollision.damage;
}
}
void Update()
{
if(health <= 0)
{
Die();
}
}
void Die()
{
gameStatus.money += masks;
Destroy(gameObject);
}
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}