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beat-td/Assets/Scripts/LargeEnemyMovement.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LargeEnemyMovement : MonoBehaviour {
public Vector3[] path;
public float speed = 1;
public Sprite rightSprite;
public Sprite upSprite;
public Sprite downSprite;
private int nextStop = 0;
private GameStatus gameStatus;
private SongData songData;
private SpriteRenderer spriteRenderer;
void Start () {
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
}
void Update () {
Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Mathf.Pow(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 240), 2) * Time.deltaTime);
Vector3 difference = newPosition - transform.position;
if (difference.y > 0)
{
spriteRenderer.sprite = upSprite;
}
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else if (difference.y < 0)
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{
spriteRenderer.sprite = downSprite;
}
else
{
spriteRenderer.sprite = rightSprite;
}
if (difference.x < 0)
{
transform.localScale = new Vector3(-1, 1, 1);
}
else if (difference.x > 0)
{
transform.localScale = new Vector3(1, 1, 1);
}
if (Vector3.Distance(transform.position, path[nextStop]) == 0)
{
nextStop++;
if (nextStop >= path.Length)
{
gameStatus.EnemyFinishedPath(gameObject);
}
}
transform.position = newPosition;
}
}