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beat-td/Assets/Scripts/SongData.cs

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2018-04-21 14:29:29 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SongData : MonoBehaviour {
public float bpm;
public float delay;
public float songTime;
void Start () {
songTime = delay;
}
void Update () {
songTime += Time.deltaTime;
}
}