mirror of
https://github.com/Steffo99/beat-td.git
synced 2024-11-22 23:34:19 +00:00
38 lines
1 KiB
C#
38 lines
1 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class TowerPlacer : MonoBehaviour
|
|||
|
{
|
|||
|
public GameObject selected = null;
|
|||
|
SpriteRenderer cursorSprite;
|
|||
|
|
|||
|
void Start()
|
|||
|
{
|
|||
|
cursorSprite = gameObject.GetComponent<SpriteRenderer>();
|
|||
|
}
|
|||
|
|
|||
|
void Update () {
|
|||
|
//Check if there's nothing else under the cursor
|
|||
|
Collider2D collider = Physics2D.OverlapPoint(transform.position);
|
|||
|
if (collider == null)
|
|||
|
{
|
|||
|
cursorSprite.color = Color.white;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
cursorSprite.color = Color.red;
|
|||
|
}
|
|||
|
if (Input.GetMouseButtonDown(0))
|
|||
|
{
|
|||
|
//Check if something is selected
|
|||
|
if (selected == null) return;
|
|||
|
//Ensure there is nothing below
|
|||
|
if (collider != null) return;
|
|||
|
//Place the item
|
|||
|
Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
|
|||
|
Instantiate(selected, position, transform.rotation);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|