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Some things
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22 changed files with 508 additions and 67 deletions
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@ -68,6 +68,7 @@
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<Compile Include="Assets\Scripts\InstantiateEverySeconds.cs" />
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<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
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<Compile Include="Assets\Scripts\KickTower.cs" />
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<Compile Include="Assets\Scripts\LargeEnemyMovement.cs" />
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<Compile Include="Assets\Scripts\PositionFromMouse.cs" />
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<Compile Include="Assets\Scripts\SnareTower.cs" />
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<Compile Include="Assets\Scripts\SongData.cs" />
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55
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--- !u!1 &972604241
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--- !u!1001 &1559664665
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Prefab:
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|
@ -6,13 +6,9 @@ public class DepthFromY : MonoBehaviour {
|
|||
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
||||
void Start () {
|
||||
void Update () {
|
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spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
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spriteRenderer.sortingOrder = Mathf.CeilToInt(-transform.position.y * 100);
|
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}
|
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// Update is called once per frame
|
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void Update () {
|
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|
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}
|
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}
|
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|
|
|
@ -9,14 +9,24 @@ public class EnemyMovement : MonoBehaviour {
|
|||
|
||||
private int nextStop = 0;
|
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private GameStatus gameStatus;
|
||||
private SongData songData;
|
||||
|
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void Start () {
|
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gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
|
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songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
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}
|
||||
|
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void Update () {
|
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Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Time.deltaTime);
|
||||
if (Vector3.Distance(transform.position, newPosition) == 0)
|
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Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Mathf.Pow(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 60), 10) * Time.deltaTime);
|
||||
if ((newPosition - transform.position).x < 0)
|
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{
|
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transform.localScale = new Vector3(-1, 1, 1);
|
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}
|
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else if ((newPosition - transform.position).x > 0)
|
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{
|
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transform.localScale = new Vector3(1, 1, 1);
|
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}
|
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if (Vector3.Distance(transform.position, path[nextStop]) == 0)
|
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{
|
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nextStop++;
|
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if (nextStop >= path.Length)
|
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|
|
|
@ -27,7 +27,6 @@ public class GameStatus : MonoBehaviour {
|
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|
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public void EnemyFinishedPath(GameObject enemy)
|
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{
|
||||
Debug.Log("Enemy reached target.");
|
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lives -= enemy.GetComponent<EnemyStatus>().livesCost;
|
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Destroy(enemy);
|
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}
|
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|
|
|
@ -37,8 +37,6 @@ public class HatTower : MonoBehaviour {
|
|||
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)), 2);
|
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//Play the sound
|
||||
hatSource.Play();
|
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//Log the power to console
|
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Debug.Log(power.ToString("0.00"));
|
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//Start the cooldown
|
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cooldownRemaining = cooldown;
|
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//Change the sprite
|
||||
|
|
|
@ -13,7 +13,7 @@ public class InstantiateEverySeconds : MonoBehaviour {
|
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cooldown -= Time.deltaTime;
|
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if (cooldown <= 0)
|
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{
|
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Instantiate(target);
|
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Instantiate(target, transform.position, transform.rotation);
|
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cooldown = period;
|
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}
|
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}
|
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|
|
|
@ -37,8 +37,6 @@ public class KickTower : MonoBehaviour {
|
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float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
|
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//Play the sound
|
||||
kickSource.Play();
|
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//Log the power to console
|
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Debug.Log(power.ToString("0.00"));
|
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//Start the cooldown
|
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cooldownRemaining = cooldown;
|
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//Change the sprite
|
||||
|
|
59
Assets/Scripts/LargeEnemyMovement.cs
Normal file
59
Assets/Scripts/LargeEnemyMovement.cs
Normal file
|
@ -0,0 +1,59 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LargeEnemyMovement : MonoBehaviour {
|
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|
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public Vector3[] path;
|
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public float speed = 1;
|
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|
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public Sprite rightSprite;
|
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public Sprite upSprite;
|
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public Sprite downSprite;
|
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|
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private int nextStop = 0;
|
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private GameStatus gameStatus;
|
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private SongData songData;
|
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private SpriteRenderer spriteRenderer;
|
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|
||||
void Start () {
|
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gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
|
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songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
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spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
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}
|
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|
||||
void Update () {
|
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Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Mathf.Pow(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 240), 2) * Time.deltaTime);
|
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Vector3 difference = newPosition - transform.position;
|
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if (difference.y > 0)
|
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{
|
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spriteRenderer.sprite = upSprite;
|
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}
|
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else if (difference.y < -0)
|
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{
|
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spriteRenderer.sprite = downSprite;
|
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}
|
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else
|
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{
|
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spriteRenderer.sprite = rightSprite;
|
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}
|
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|
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if (difference.x < 0)
|
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{
|
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transform.localScale = new Vector3(-1, 1, 1);
|
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}
|
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else if (difference.x > 0)
|
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{
|
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transform.localScale = new Vector3(1, 1, 1);
|
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}
|
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if (Vector3.Distance(transform.position, path[nextStop]) == 0)
|
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{
|
||||
nextStop++;
|
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if (nextStop >= path.Length)
|
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{
|
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gameStatus.EnemyFinishedPath(gameObject);
|
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}
|
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}
|
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transform.position = newPosition;
|
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}
|
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}
|
11
Assets/Scripts/LargeEnemyMovement.cs.meta
Normal file
11
Assets/Scripts/LargeEnemyMovement.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 33e6662e7a34a4d44ae78d2cc79ff439
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -37,8 +37,6 @@ public class SnareTower : MonoBehaviour {
|
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float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
|
||||
//Play the sound
|
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snareSource.Play();
|
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//Log the power to console
|
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Debug.Log(power.ToString("0.00"));
|
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//Start the cooldown
|
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cooldownRemaining = cooldown;
|
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//Change the sprite
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|
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|
@ -43,7 +43,7 @@ TextureImporter:
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 7
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 120
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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@ -43,8 +43,8 @@ TextureImporter:
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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alignment: 7
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spritePivot: {x: 0.5, y: 0}
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spritePixelsToUnits: 120
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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@ -43,7 +43,7 @@ TextureImporter:
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 120
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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@ -43,7 +43,7 @@ TextureImporter:
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 120
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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|
|
Loading…
Reference in a new issue