mirror of
https://github.com/Steffo99/beat-td.git
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Add snapped to grid cursor
This commit is contained in:
parent
3c8f79dab6
commit
3d9cf176b2
11 changed files with 596 additions and 5 deletions
323
Assembly-CSharp.csproj
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323
Assembly-CSharp.csproj
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<Reference Include="UnityEngine.SpatialTracking">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
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||||
<Reference Include="UnityEngine.Advertisements">
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||||
<HintPath>C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.4/UnityEngine.Advertisements.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.Analytics">
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||||
<HintPath>C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/UnityEngine.Analytics.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing">
|
||||
<HintPath>C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.purchasing@2.0.1/UnityEngine.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StandardEvents">
|
||||
<HintPath>C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.13/UnityEngine.StandardEvents.dll</HintPath>
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||||
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|
||||
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|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/mscorlib.dll</HintPath>
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||||
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||||
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|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.dll</HintPath>
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||||
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||||
<Reference Include="System.Core">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.Runtime.Serialization.dll</HintPath>
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||||
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||||
<Reference Include="System.Xml">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.Xml.dll</HintPath>
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||||
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||||
<Reference Include="System.Xml.Linq">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.Xml.Linq.dll</HintPath>
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||||
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<Reference Include="UnityScript">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/UnityScript.dll</HintPath>
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||||
</Reference>
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<Reference Include="UnityScript.Lang">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/UnityScript.Lang.dll</HintPath>
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</Reference>
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<Reference Include="Boo.Lang">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.2.0b1/Editor/Data/MonoBleedingEdge/lib/mono/unity/Boo.Lang.dll</HintPath>
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</Reference>
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||||
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
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||||
</Target>
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||||
<Target Name="AfterBuild">
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</Target>
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@ -133,20 +232,24 @@ GameObject:
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
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@ -0,0 +1,8 @@
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13
Assets/Scripts/AlignToGridContinuous.cs
Normal file
13
Assets/Scripts/AlignToGridContinuous.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AlignToGridContinuous : MonoBehaviour {
|
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void Update () {
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float x = Mathf.Round(transform.position.x);
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float y = Mathf.Round(transform.position.y);
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float z = Mathf.Round(transform.position.z);
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transform.position = new Vector3(x, y, z);
|
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}
|
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}
|
11
Assets/Scripts/AlignToGridContinuous.cs.meta
Normal file
11
Assets/Scripts/AlignToGridContinuous.cs.meta
Normal file
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11
Assets/Scripts/PositionFromMouse.cs
Normal file
11
Assets/Scripts/PositionFromMouse.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PositionFromMouse : MonoBehaviour {
|
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void Update () {
|
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Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(worldPosition.x, worldPosition.y, transform.position.z);
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}
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}
|
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Assets/Scripts/PositionFromMouse.cs.meta
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11
Assets/Scripts/PositionFromMouse.cs.meta
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8
Assets/Sprites.meta
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8
Assets/Sprites.meta
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97
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6
LD41.sln
6
LD41.sln
|
@ -1,12 +1,18 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio 15
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ld41", "Assembly-CSharp.csproj", "{3F7E53B3-23DD-422E-C88D-BA8EA28F511B}"
|
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3F7E53B3-23DD-422E-C88D-BA8EA28F511B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3F7E53B3-23DD-422E-C88D-BA8EA28F511B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3F7E53B3-23DD-422E-C88D-BA8EA28F511B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3F7E53B3-23DD-422E-C88D-BA8EA28F511B}.Release|Any CPU.Build.0 = Release|Any CPU
|
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EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
Loading…
Reference in a new issue