mirror of
https://github.com/Steffo99/beat-td.git
synced 2024-11-26 01:04:18 +00:00
Merge branch 'master' of https://github.com/Steffo99/ld41
This commit is contained in:
commit
4d90e532dd
37 changed files with 1203 additions and 123 deletions
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39
Assets/Scripts/HatTower.cs
Normal file
39
Assets/Scripts/HatTower.cs
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HatTower : MonoBehaviour {
|
||||||
|
|
||||||
|
private AudioSource hatSource;
|
||||||
|
private SongData songData;
|
||||||
|
private float cooldown;
|
||||||
|
private float cooldownRemaining = 0;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
hatSource = gameObject.GetComponent<AudioSource>();
|
||||||
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||||
|
//The period is 30 / bpm
|
||||||
|
cooldown = 11 / songData.bpm;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
cooldownRemaining -= Time.deltaTime;
|
||||||
|
if (cooldownRemaining <= 0)
|
||||||
|
{
|
||||||
|
cooldownRemaining = 0;
|
||||||
|
if (Input.GetKeyDown(KeyCode.Z))
|
||||||
|
{
|
||||||
|
//Calculate the power of the
|
||||||
|
//power = Sqrt(Cos(pi * t))
|
||||||
|
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)), 2);
|
||||||
|
//Play the sound
|
||||||
|
hatSource.Play();
|
||||||
|
//Log the power to console
|
||||||
|
Debug.Log(power.ToString("0.00"));
|
||||||
|
//Start the cooldown
|
||||||
|
cooldownRemaining = cooldown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/HatTower.cs.meta
Normal file
11
Assets/Scripts/HatTower.cs.meta
Normal file
|
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39
Assets/Scripts/KickTower.cs
Normal file
39
Assets/Scripts/KickTower.cs
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KickTower : MonoBehaviour {
|
||||||
|
|
||||||
|
private AudioSource kickSource;
|
||||||
|
private SongData songData;
|
||||||
|
private float cooldown;
|
||||||
|
private float cooldownRemaining = 0;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
kickSource = gameObject.GetComponent<AudioSource>();
|
||||||
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||||
|
//The period is 120 / bpm
|
||||||
|
cooldown = 44 / songData.bpm;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
cooldownRemaining -= Time.deltaTime;
|
||||||
|
if (cooldownRemaining <= 0)
|
||||||
|
{
|
||||||
|
cooldownRemaining = 0;
|
||||||
|
if (Input.GetKeyDown(KeyCode.X))
|
||||||
|
{
|
||||||
|
//Calculate the power of the
|
||||||
|
//power = Sqrt(Cos(pi * t))
|
||||||
|
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
|
||||||
|
//Play the sound
|
||||||
|
kickSource.Play();
|
||||||
|
//Log the power to console
|
||||||
|
Debug.Log(power.ToString("0.00"));
|
||||||
|
//Start the cooldown
|
||||||
|
cooldownRemaining = cooldown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/KickTower.cs.meta
Normal file
11
Assets/Scripts/KickTower.cs.meta
Normal file
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39
Assets/Scripts/SnareTower.cs
Normal file
39
Assets/Scripts/SnareTower.cs
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SnareTower : MonoBehaviour {
|
||||||
|
|
||||||
|
private AudioSource snareSource;
|
||||||
|
private SongData songData;
|
||||||
|
private float cooldown;
|
||||||
|
private float cooldownRemaining = 0;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
snareSource = gameObject.GetComponent<AudioSource>();
|
||||||
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||||
|
//The period is 120 / bpm
|
||||||
|
cooldown = 44 / songData.bpm;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
cooldownRemaining -= Time.deltaTime;
|
||||||
|
if (cooldownRemaining <= 0)
|
||||||
|
{
|
||||||
|
cooldownRemaining = 0;
|
||||||
|
if (Input.GetKeyDown(KeyCode.C))
|
||||||
|
{
|
||||||
|
//Calculate the power of the
|
||||||
|
//power = Sqrt(Cos(pi * t))
|
||||||
|
float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
|
||||||
|
//Play the sound
|
||||||
|
snareSource.Play();
|
||||||
|
//Log the power to console
|
||||||
|
Debug.Log(power.ToString("0.00"));
|
||||||
|
//Start the cooldown
|
||||||
|
cooldownRemaining = cooldown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SnareTower.cs.meta
Normal file
11
Assets/Scripts/SnareTower.cs.meta
Normal file
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18
Assets/Scripts/SongData.cs
Normal file
18
Assets/Scripts/SongData.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SongData : MonoBehaviour {
|
||||||
|
|
||||||
|
public float bpm;
|
||||||
|
public float delay;
|
||||||
|
public float songTime;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
songTime = delay;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
songTime += Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SongData.cs.meta
Normal file
11
Assets/Scripts/SongData.cs.meta
Normal file
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8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
|
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: fd2fc9e0e26d6104a9977544f262af1b
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BIN
Assets/Sounds/Hat.wav
Normal file
BIN
Assets/Sounds/Hat.wav
Normal file
Binary file not shown.
22
Assets/Sounds/Hat.wav.meta
Normal file
22
Assets/Sounds/Hat.wav.meta
Normal file
|
@ -0,0 +1,22 @@
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|
fileFormatVersion: 2
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platformSettingOverrides: {}
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BIN
Assets/Sounds/Kick.wav
Normal file
BIN
Assets/Sounds/Kick.wav
Normal file
Binary file not shown.
22
Assets/Sounds/Kick.wav.meta
Normal file
22
Assets/Sounds/Kick.wav.meta
Normal file
|
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|
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BIN
Assets/Sounds/Snare.wav
Normal file
BIN
Assets/Sounds/Snare.wav
Normal file
Binary file not shown.
22
Assets/Sounds/Snare.wav.meta
Normal file
22
Assets/Sounds/Snare.wav.meta
Normal file
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|
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2
Assets/Sounds/credit.txt
Normal file
2
Assets/Sounds/credit.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
Samples from
|
||||||
|
https://www.musicradar.comnewsdrumssampleradar-1000-free-drum-samples-229460
|
7
Assets/Sounds/credit.txt.meta
Normal file
7
Assets/Sounds/credit.txt.meta
Normal file
|
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Assets/Sprites/placeholderCircleC.png
Normal file
BIN
Assets/Sprites/placeholderCircleC.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 333 B |
97
Assets/Sprites/placeholderCircleC.png.meta
Normal file
97
Assets/Sprites/placeholderCircleC.png.meta
Normal file
|
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|
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|
Loading…
Reference in a new issue