mirror of
https://github.com/Steffo99/beat-td.git
synced 2024-11-22 07:14:19 +00:00
Add basic tower
This commit is contained in:
parent
80b9ac2bb1
commit
64ddab4c1f
12 changed files with 382 additions and 3 deletions
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@ -62,6 +62,7 @@
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
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<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
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<Compile Include="Assets\Scripts\PositionFromMouse.cs" />
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<Compile Include="Assets\Scripts\PositionFromMouse.cs" />
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<Compile Include="Assets\Scripts\TowerPlacer.cs" />
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<Reference Include="UnityEditor.StandardEvents">
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<Reference Include="UnityEditor.StandardEvents">
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@ -11,7 +11,8 @@ public class InstantiateOnClick : MonoBehaviour
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if (original != null)
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Instantiate(original, position, transform.rotation);
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37
Assets/Scripts/TowerPlacer.cs
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37
Assets/Scripts/TowerPlacer.cs
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@ -0,0 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TowerPlacer : MonoBehaviour
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{
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public GameObject selected = null;
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SpriteRenderer cursorSprite;
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void Start()
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{
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cursorSprite = gameObject.GetComponent<SpriteRenderer>();
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}
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void Update () {
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//Check if there's nothing else under the cursor
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if (collider == null)
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{
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cursorSprite.color = Color.white;
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}
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else
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{
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cursorSprite.color = Color.red;
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}
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if (Input.GetMouseButtonDown(0))
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{
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//Check if something is selected
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//Ensure there is nothing below
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//Place the item
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Instantiate(selected, position, transform.rotation);
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}
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}
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}
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11
Assets/Scripts/TowerPlacer.cs.meta
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||||||
|
m_CastShadows: 0
|
||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RenderingLayerMask: 4294967295
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 0
|
||||||
|
m_SelectedEditorRenderState: 0
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_Sprite: {fileID: 21300000, guid: d5ff12c405991e8499ef1dda13fcf028, type: 3}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 0
|
||||||
|
m_Size: {x: 1, y: 1}
|
||||||
|
m_AdaptiveModeThreshold: 0.5
|
||||||
|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
8
Assets/Tower.prefab.meta
Normal file
8
Assets/Tower.prefab.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 491bee5c082fef7488add4539a63b90c
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 100100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -12,7 +12,7 @@ PlayerSettings:
|
||||||
targetDevice: 2
|
targetDevice: 2
|
||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: Royal Games
|
||||||
productName: LD41
|
productName: LD41
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
|
@ -20,7 +20,7 @@ PlayerSettings:
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 1
|
||||||
m_SplashScreenOverlayOpacity: 1
|
m_SplashScreenOverlayOpacity: 1
|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 0
|
||||||
m_SplashScreenLogoStyle: 1
|
m_SplashScreenLogoStyle: 1
|
||||||
m_SplashScreenDrawMode: 0
|
m_SplashScreenDrawMode: 0
|
||||||
m_SplashScreenBackgroundAnimationZoom: 1
|
m_SplashScreenBackgroundAnimationZoom: 1
|
||||||
|
|
Loading…
Reference in a new issue