mirror of
https://github.com/Steffo99/beat-td.git
synced 2024-11-22 07:14:19 +00:00
Add basic tower
This commit is contained in:
parent
80b9ac2bb1
commit
64ddab4c1f
12 changed files with 382 additions and 3 deletions
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@ -62,6 +62,7 @@
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
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<Compile Include="Assets\Scripts\PositionFromMouse.cs" />
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<Compile Include="Assets\Scripts\TowerPlacer.cs" />
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<Reference Include="UnityEditor.StandardEvents">
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<HintPath>C:/Users/stepi/Code/ld41/Library/ScriptAssemblies/UnityEditor.StandardEvents.dll</HintPath>
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@ -124,6 +124,7 @@ GameObject:
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@ -11,7 +11,8 @@ public class InstantiateOnClick : MonoBehaviour
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{
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if (original != null)
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{
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Instantiate(original, transform.position, transform.rotation);
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Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
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Instantiate(original, position, transform.rotation);
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}
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}
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37
Assets/Scripts/TowerPlacer.cs
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37
Assets/Scripts/TowerPlacer.cs
Normal file
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@ -0,0 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TowerPlacer : MonoBehaviour
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{
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public GameObject selected = null;
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SpriteRenderer cursorSprite;
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void Start()
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{
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cursorSprite = gameObject.GetComponent<SpriteRenderer>();
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}
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void Update () {
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//Check if there's nothing else under the cursor
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Collider2D collider = Physics2D.OverlapPoint(transform.position);
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if (collider == null)
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{
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cursorSprite.color = Color.white;
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}
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else
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{
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cursorSprite.color = Color.red;
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}
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if (Input.GetMouseButtonDown(0))
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{
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//Check if something is selected
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if (selected == null) return;
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//Ensure there is nothing below
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if (collider != null) return;
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//Place the item
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Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
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Instantiate(selected, position, transform.rotation);
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}
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}
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}
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114
Assets/Tower.prefab
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114
Assets/Tower.prefab
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