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index ca3d87d..533c643 100644
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diff --git a/Assets/Scenes/Over.unity.meta b/Assets/Scenes/Over.unity.meta
new file mode 100644
index 0000000..89d415f
--- /dev/null
+++ b/Assets/Scenes/Over.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Scripts/EnemyStatus.cs b/Assets/Scripts/EnemyStatus.cs
index 302b42b..c03eddf 100644
--- a/Assets/Scripts/EnemyStatus.cs
+++ b/Assets/Scripts/EnemyStatus.cs
@@ -5,23 +5,34 @@ using UnityEngine;
public class EnemyStatus : MonoBehaviour {
public int livesCost = 1;
- public int health = 10;
public int masks = 1;
+ public float baseHealth = 10f;
+ public float healthPerSecond = 0.6f;
private GameStatus gameStatus;
+ private SongData songData;
+ private float health;
void Start()
{
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent();
+ songData = GameObject.FindGameObjectWithTag("GameController").GetComponent();
+ health = baseHealth + healthPerSecond * songData.songTime;
}
private void OnTriggerEnter2D(Collider2D collision)
{
KickCollision kickCollision = collision.GetComponent("KickCollision") as KickCollision;
+ SnareCollision snareCollision = collision.GetComponent("SnareCollision") as SnareCollision;
if (kickCollision != null)
{
health -= kickCollision.damage;
}
+ if (snareCollision != null)
+ {
+ health -= snareCollision.damage;
+ Destroy(snareCollision.gameObject);
+ }
}
void Update()
diff --git a/Assets/Scripts/GameStatus.cs b/Assets/Scripts/GameStatus.cs
index 5a02380..47d4b7d 100644
--- a/Assets/Scripts/GameStatus.cs
+++ b/Assets/Scripts/GameStatus.cs
@@ -2,23 +2,55 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
+using UnityEngine.SceneManagement;
public class GameStatus : MonoBehaviour {
public int money = 0;
public int lives = 10;
+ public int[] towerCosts = new int[] { 0, 0, 0 };
+
public GameObject moneyTextObject;
+
+ private SongData songData;
private Text moneyText;
+ private bool gameOver;
void Start()
{
moneyText = moneyTextObject.GetComponent();
+ songData = GetComponent();
}
void Update()
{
- moneyText.text = money.ToString();
+ if (moneyText != null)
+ {
+ moneyText.text = money.ToString();
+ }
+ if (lives <= 0 && !gameOver)
+ {
+ GameOver();
+ }
+ else if(gameOver)
+ {
+ GameObject.FindGameObjectWithTag("Score").GetComponent().text = "You survived " + songData.songTime.ToString("0.0") + " seconds.";
+ Destroy(gameObject);
+ }
+ }
+
+ void GameOver()
+ {
+ gameOver = true;
+ DontDestroyOnLoad(gameObject);
+ foreach(Transform child in transform)
+ {
+ Destroy(child.gameObject);
+ }
+ Time.timeScale = 0;
+ GetComponent().Stop();
+ SceneManager.LoadScene("Over");
}
public void EnemyFinishedPath(GameObject enemy)
diff --git a/Assets/Scripts/HatTower.cs b/Assets/Scripts/HatTower.cs
index 6051819..94daca2 100644
--- a/Assets/Scripts/HatTower.cs
+++ b/Assets/Scripts/HatTower.cs
@@ -35,7 +35,7 @@ public class HatTower : MonoBehaviour {
{
//Calculate the power of the
//power = Sqrt(Cos(pi * t))
- float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown), 2);
+ float power = Mathf.Sqrt(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown));
//Play the sound
hatSource.volume = power;
hatSource.Play();
diff --git a/Assets/Scripts/LoadSceneOnClick.cs b/Assets/Scripts/LoadSceneOnClick.cs
index 5447b8c..c146038 100644
--- a/Assets/Scripts/LoadSceneOnClick.cs
+++ b/Assets/Scripts/LoadSceneOnClick.cs
@@ -7,9 +7,6 @@ public class LoadSceneOnClick : MonoBehaviour {
public void Play () {
SceneManager.LoadScene("Game");
- Scene menu = SceneManager.GetSceneByName("Menu");
- Scene game = SceneManager.GetSceneByName("Game");
- SceneManager.SetActiveScene(game);
- SceneManager.UnloadSceneAsync(menu);
+ Time.timeScale = 1;
}
}
diff --git a/Assets/Scripts/SnareCollision.cs b/Assets/Scripts/SnareCollision.cs
new file mode 100644
index 0000000..6de64d9
--- /dev/null
+++ b/Assets/Scripts/SnareCollision.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SnareCollision : MonoBehaviour {
+
+ public int damage;
+ public float maxRange;
+ public float speed;
+ private float distance = 0;
+
+ private void Update()
+ {
+ if(distance >= maxRange)
+ {
+ Destroy(gameObject);
+ }
+ distance += speed * Time.deltaTime;
+ transform.Translate(Vector3.down * speed * Time.deltaTime);
+ }
+
+
+}
diff --git a/Assets/Scripts/SnareCollision.cs.meta b/Assets/Scripts/SnareCollision.cs.meta
new file mode 100644
index 0000000..7a75958
--- /dev/null
+++ b/Assets/Scripts/SnareCollision.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 12e817cc5c12bdd4bb95e359298b8d56
+MonoImporter:
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diff --git a/Assets/Scripts/SnareTower.cs b/Assets/Scripts/SnareTower.cs
index 80b4e14..749c12e 100644
--- a/Assets/Scripts/SnareTower.cs
+++ b/Assets/Scripts/SnareTower.cs
@@ -6,6 +6,9 @@ public class SnareTower : MonoBehaviour {
public Sprite standardSprite;
public Sprite alternateSprite;
+ public GameObject projectileObject;
+ public float maxRange;
+ public float maxDamage;
private AudioSource snareSource;
private SongData songData;
@@ -38,6 +41,12 @@ public class SnareTower : MonoBehaviour {
//Play the sound
snareSource.volume = power;
snareSource.Play();
+ //Instantiate the projectile
+ GameObject projectile = Instantiate(projectileObject, transform.position, transform.rotation);
+ SnareCollision sc = projectile.GetComponent();
+ sc.maxRange = power * maxRange;
+ sc.damage = Mathf.CeilToInt(power * maxDamage);
+ projectile.transform.localScale = new Vector3(power, power, 1);
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
diff --git a/Assets/Scripts/TowerPlacer.cs b/Assets/Scripts/TowerPlacer.cs
index 0b40d69..52526dc 100644
--- a/Assets/Scripts/TowerPlacer.cs
+++ b/Assets/Scripts/TowerPlacer.cs
@@ -5,11 +5,16 @@ using UnityEngine;
public class TowerPlacer : MonoBehaviour
{
public GameObject selected = null;
+
+ GameStatus gameStatus;
+ TowerSelector towerSelector;
SpriteRenderer cursorSprite;
SpriteRenderer towerGhost;
void Start()
{
+ gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent();
+ towerSelector = gameObject.GetComponent();
SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren();
foreach (SpriteRenderer spriteRenderer in spriteRenderers)
{
@@ -23,27 +28,49 @@ public class TowerPlacer : MonoBehaviour
}
void Update () {
+ //Check if the player has enough money to place the tower
+ bool hasEnoughMoney = gameStatus.money >= gameStatus.towerCosts[towerSelector.index];
//Check if there's nothing else under the cursor
Collider2D collider = Physics2D.OverlapPoint(transform.position);
if (collider == null || collider.tag == "Hit")
{
- cursorSprite.color = Color.white;
- towerGhost.color = Color.white;
+ if (hasEnoughMoney)
+ {
+ cursorSprite.color = Color.white;
+ }
+ else
+ {
+ cursorSprite.color = Color.yellow;
+ }
+ towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 1);
}
else
{
cursorSprite.color = Color.red;
- towerGhost.color = new Color(1, 1, 1, 0);
+ towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 0);
}
if (Input.GetMouseButtonDown(0))
{
- //Check if something is selected
- if (selected == null) return;
+ //Check if the player has enough money
+ if (!hasEnoughMoney) return;
//Ensure there is nothing below
if (collider != null && collider.tag != "Hit") return;
//Place the item
Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
Instantiate(selected, position, transform.rotation);
+ //Deduct the money
+ gameStatus.money -= gameStatus.towerCosts[towerSelector.index];
+ //Increase the costs
+ if(gameStatus.towerCosts[towerSelector.index] == 0)
+ {
+ //TODO: quick hack
+ gameStatus.towerCosts = new int[] { 1, 1, 1 };
+ }
+ else
+ {
+ gameStatus.towerCosts[towerSelector.index] *= 2;
+ }
+
}
}
}
diff --git a/Assets/Scripts/TowerSelector.cs b/Assets/Scripts/TowerSelector.cs
index a116c22..b69dce0 100644
--- a/Assets/Scripts/TowerSelector.cs
+++ b/Assets/Scripts/TowerSelector.cs
@@ -5,12 +5,12 @@ using UnityEngine;
public class TowerSelector : MonoBehaviour {
public GameObject[] towerList;
+ public int index;
- private int index;
private TowerPlacer towerPlacer;
private SpriteRenderer towerGhost;
- void Start () {
+ void Start () {
index = 0;
towerPlacer = gameObject.GetComponent();
SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren();
@@ -25,7 +25,7 @@ public class TowerSelector : MonoBehaviour {
}
void Update () {
- if (Input.GetAxis("Mouse ScrollWheel") > 0)
+ if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
//Go to the next tower
index++;
diff --git a/Assets/Sprites/placeholderSquare.png.meta b/Assets/Sprites/placeholderSquare.png.meta
index b6ee8ad..b404050 100644
--- a/Assets/Sprites/placeholderSquare.png.meta
+++ b/Assets/Sprites/placeholderSquare.png.meta
@@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
- spritePixelsToUnits: 64
+ spritePixelsToUnits: 32
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 82ab0f5..521d3c4 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -5,7 +5,16 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
+ - enabled: 0
+ path:
+ guid: 00000000000000000000000000000000
- enabled: 1
- path: Assets/Scenes/SampleScene.unity
+ path: Assets/Scenes/Menu.unity
+ guid: 9729010b44bf87041aaee0bc130b9c44
+ - enabled: 1
+ path: Assets/Scenes/Game.unity
guid: 2cda990e2423bbf4892e6590ba056729
+ - enabled: 1
+ path: Assets/Scenes/Over.unity
+ guid: b3190d5ca2b9a164488b703447670060
m_configObjects: {}
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 7b0fd32..e2b537f 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -7,6 +7,7 @@ TagManager:
- Enemy
- Tower
- Hit
+ - Score
layers:
- Default
- TransparentFX