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public int health = 10; public int masks = 1; + public float baseHealth = 10f; + public float healthPerSecond = 0.6f; private GameStatus gameStatus; + private SongData songData; + private float health; void Start() { gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent(); + songData = GameObject.FindGameObjectWithTag("GameController").GetComponent(); + health = baseHealth + healthPerSecond * songData.songTime; } private void OnTriggerEnter2D(Collider2D collision) { KickCollision kickCollision = collision.GetComponent("KickCollision") as KickCollision; + SnareCollision snareCollision = collision.GetComponent("SnareCollision") as SnareCollision; if (kickCollision != null) { health -= kickCollision.damage; } + if (snareCollision != null) + { + health -= snareCollision.damage; + Destroy(snareCollision.gameObject); + } } void Update() diff --git a/Assets/Scripts/GameStatus.cs b/Assets/Scripts/GameStatus.cs index 5a02380..47d4b7d 100644 --- a/Assets/Scripts/GameStatus.cs +++ b/Assets/Scripts/GameStatus.cs @@ -2,23 +2,55 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; +using UnityEngine.SceneManagement; public class GameStatus : MonoBehaviour { public int money = 0; public int lives = 10; + public int[] towerCosts = new int[] { 0, 0, 0 }; + public GameObject moneyTextObject; + + private SongData songData; private Text moneyText; + private bool gameOver; void Start() { moneyText = moneyTextObject.GetComponent(); + songData = GetComponent(); } void Update() { - moneyText.text = money.ToString(); + if (moneyText != null) + { + moneyText.text = money.ToString(); + } + if (lives <= 0 && !gameOver) + { + GameOver(); + } + else if(gameOver) + { + GameObject.FindGameObjectWithTag("Score").GetComponent().text = "You survived " + songData.songTime.ToString("0.0") + " seconds."; + Destroy(gameObject); + } + } + + void GameOver() + { + gameOver = true; + DontDestroyOnLoad(gameObject); + foreach(Transform child in transform) + { + Destroy(child.gameObject); + } + Time.timeScale = 0; + GetComponent().Stop(); + SceneManager.LoadScene("Over"); } public void EnemyFinishedPath(GameObject enemy) diff --git a/Assets/Scripts/HatTower.cs b/Assets/Scripts/HatTower.cs index 6051819..94daca2 100644 --- a/Assets/Scripts/HatTower.cs +++ b/Assets/Scripts/HatTower.cs @@ -35,7 +35,7 @@ public class HatTower : MonoBehaviour { { //Calculate the power of the //power = Sqrt(Cos(pi * t)) - float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown), 2); + float power = Mathf.Sqrt(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown)); //Play the sound hatSource.volume = power; hatSource.Play(); diff --git a/Assets/Scripts/LoadSceneOnClick.cs b/Assets/Scripts/LoadSceneOnClick.cs index 5447b8c..c146038 100644 --- a/Assets/Scripts/LoadSceneOnClick.cs +++ b/Assets/Scripts/LoadSceneOnClick.cs @@ -7,9 +7,6 @@ public class LoadSceneOnClick : MonoBehaviour { public void Play () { SceneManager.LoadScene("Game"); - Scene menu = SceneManager.GetSceneByName("Menu"); - Scene game = SceneManager.GetSceneByName("Game"); - SceneManager.SetActiveScene(game); - SceneManager.UnloadSceneAsync(menu); + Time.timeScale = 1; } } diff --git a/Assets/Scripts/SnareCollision.cs b/Assets/Scripts/SnareCollision.cs new file mode 100644 index 0000000..6de64d9 --- /dev/null +++ b/Assets/Scripts/SnareCollision.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SnareCollision : MonoBehaviour { + + public int damage; + public float maxRange; + public float speed; + private float distance = 0; + + private void Update() + { + if(distance >= maxRange) + { + Destroy(gameObject); + } + distance += speed * Time.deltaTime; + transform.Translate(Vector3.down * speed * Time.deltaTime); + } + + +} diff --git a/Assets/Scripts/SnareCollision.cs.meta b/Assets/Scripts/SnareCollision.cs.meta new file mode 100644 index 0000000..7a75958 --- /dev/null +++ b/Assets/Scripts/SnareCollision.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12e817cc5c12bdd4bb95e359298b8d56 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SnareTower.cs b/Assets/Scripts/SnareTower.cs index 80b4e14..749c12e 100644 --- a/Assets/Scripts/SnareTower.cs +++ b/Assets/Scripts/SnareTower.cs @@ -6,6 +6,9 @@ public class SnareTower : MonoBehaviour { public Sprite standardSprite; public Sprite alternateSprite; + public GameObject projectileObject; + public float maxRange; + public float maxDamage; private AudioSource snareSource; private SongData songData; @@ -38,6 +41,12 @@ public class SnareTower : MonoBehaviour { //Play the sound snareSource.volume = power; snareSource.Play(); + //Instantiate the projectile + GameObject projectile = Instantiate(projectileObject, transform.position, transform.rotation); + SnareCollision sc = projectile.GetComponent(); + sc.maxRange = power * maxRange; + sc.damage = Mathf.CeilToInt(power * maxDamage); + projectile.transform.localScale = new Vector3(power, power, 1); //Start the cooldown cooldownRemaining = cooldown; //Change the sprite diff --git a/Assets/Scripts/TowerPlacer.cs b/Assets/Scripts/TowerPlacer.cs index 0b40d69..52526dc 100644 --- a/Assets/Scripts/TowerPlacer.cs +++ b/Assets/Scripts/TowerPlacer.cs @@ -5,11 +5,16 @@ using UnityEngine; public class TowerPlacer : MonoBehaviour { public GameObject selected = null; + + GameStatus gameStatus; + TowerSelector towerSelector; SpriteRenderer cursorSprite; SpriteRenderer towerGhost; void Start() { + gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent(); + towerSelector = gameObject.GetComponent(); SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren(); foreach (SpriteRenderer spriteRenderer in spriteRenderers) { @@ -23,27 +28,49 @@ public class TowerPlacer : MonoBehaviour } void Update () { + //Check if the player has enough money to place the tower + bool hasEnoughMoney = gameStatus.money >= gameStatus.towerCosts[towerSelector.index]; //Check if there's nothing else under the cursor Collider2D collider = Physics2D.OverlapPoint(transform.position); if (collider == null || collider.tag == "Hit") { - cursorSprite.color = Color.white; - towerGhost.color = Color.white; + if (hasEnoughMoney) + { + cursorSprite.color = Color.white; + } + else + { + cursorSprite.color = Color.yellow; + } + towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 1); } else { cursorSprite.color = Color.red; - towerGhost.color = new Color(1, 1, 1, 0); + towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 0); } if (Input.GetMouseButtonDown(0)) { - //Check if something is selected - if (selected == null) return; + //Check if the player has enough money + if (!hasEnoughMoney) return; //Ensure there is nothing below if (collider != null && collider.tag != "Hit") return; //Place the item Vector3 position = new Vector3(transform.position.x, transform.position.y, 0); Instantiate(selected, position, transform.rotation); + //Deduct the money + gameStatus.money -= gameStatus.towerCosts[towerSelector.index]; + //Increase the costs + if(gameStatus.towerCosts[towerSelector.index] == 0) + { + //TODO: quick hack + gameStatus.towerCosts = new int[] { 1, 1, 1 }; + } + else + { + gameStatus.towerCosts[towerSelector.index] *= 2; + } + } } } diff --git a/Assets/Scripts/TowerSelector.cs b/Assets/Scripts/TowerSelector.cs index a116c22..b69dce0 100644 --- a/Assets/Scripts/TowerSelector.cs +++ b/Assets/Scripts/TowerSelector.cs @@ -5,12 +5,12 @@ using UnityEngine; public class TowerSelector : MonoBehaviour { public GameObject[] towerList; + public int index; - private int index; private TowerPlacer towerPlacer; private SpriteRenderer towerGhost; - void Start () { + void Start () { index = 0; towerPlacer = gameObject.GetComponent(); SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren(); @@ -25,7 +25,7 @@ public class TowerSelector : MonoBehaviour { } void Update () { - if (Input.GetAxis("Mouse ScrollWheel") > 0) + if (Input.GetAxis("Mouse ScrollWheel") > 0) { //Go to the next tower index++; diff --git a/Assets/Sprites/placeholderSquare.png.meta b/Assets/Sprites/placeholderSquare.png.meta index b6ee8ad..b404050 100644 --- a/Assets/Sprites/placeholderSquare.png.meta +++ b/Assets/Sprites/placeholderSquare.png.meta @@ -45,7 +45,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 64 + spritePixelsToUnits: 32 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 0 alphaUsage: 1 diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 82ab0f5..521d3c4 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,7 +5,16 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: + - enabled: 0 + path: + guid: 00000000000000000000000000000000 - enabled: 1 - path: Assets/Scenes/SampleScene.unity + path: Assets/Scenes/Menu.unity + guid: 9729010b44bf87041aaee0bc130b9c44 + - enabled: 1 + path: Assets/Scenes/Game.unity guid: 2cda990e2423bbf4892e6590ba056729 + - enabled: 1 + path: Assets/Scenes/Over.unity + guid: b3190d5ca2b9a164488b703447670060 m_configObjects: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 7b0fd32..e2b537f 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -7,6 +7,7 @@ TagManager: - Enemy - Tower - Hit + - Score layers: - Default - TransparentFX