mirror of
https://github.com/Steffo99/beat-td.git
synced 2024-11-21 14:54:18 +00:00
Updated prefabs and animations
This commit is contained in:
parent
7965eb999b
commit
6ff8b1a15e
13 changed files with 326 additions and 207 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -17,3 +17,4 @@ sysinfo.txt
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# Builds
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# Builds
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*.apk
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*.apk
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*.unitypackage
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*.unitypackage
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Build.7z
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@ -60,6 +60,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\DepthFromY.cs" />
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<Compile Include="Assets\Scripts\EnemyMovement.cs" />
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<Compile Include="Assets\Scripts\EnemyMovement.cs" />
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<Compile Include="Assets\Scripts\EnemyStatus.cs" />
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<Compile Include="Assets\Scripts\EnemyStatus.cs" />
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<Compile Include="Assets\Scripts\GameStatus.cs" />
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<Compile Include="Assets\Scripts\GameStatus.cs" />
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@ -9,35 +9,19 @@ Prefab:
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m_SourcePrefab: {fileID: 100100000, guid: 75e554cdca74b174b8f51d9615688c48, type: 2}
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m_IsPrefabAsset: 0
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--- !u!1 &519420028
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--- !u!1 &519420028
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GameObject:
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GameObject:
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@ -496,6 +444,58 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1026217350
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Prefab:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modifications:
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.w
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objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 114321963035045996, guid: 75e554cdca74b174b8f51d9615688c48,
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type: 2}
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propertyPath: moneyTextObject
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value:
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objectReference: {fileID: 244445659}
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- target: {fileID: 114321963035045996, guid: 75e554cdca74b174b8f51d9615688c48,
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type: 2}
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propertyPath: livesTextObject
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value:
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objectReference: {fileID: 506261048}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 75e554cdca74b174b8f51d9615688c48, type: 2}
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m_IsPrefabAsset: 0
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--- !u!1001 &1559664665
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--- !u!1001 &1559664665
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Prefab:
|
Prefab:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -535,6 +535,16 @@ Prefab:
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propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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value: 4
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value: 4
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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type: 2}
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propertyPath: m_SortingLayerID
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value: 535554803
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objectReference: {fileID: 0}
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- target: {fileID: 212316375063999506, guid: adbccfb25f3d90b438ea1dcd6c6db7c6,
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type: 2}
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propertyPath: m_SortingLayer
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: adbccfb25f3d90b438ea1dcd6c6db7c6, type: 2}
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m_SourcePrefab: {fileID: 100100000, guid: adbccfb25f3d90b438ea1dcd6c6db7c6, type: 2}
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m_IsPrefabAsset: 0
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m_IsPrefabAsset: 0
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|
|
18
Assets/Scripts/DepthFromY.cs
Normal file
18
Assets/Scripts/DepthFromY.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DepthFromY : MonoBehaviour {
|
||||||
|
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
||||||
|
spriteRenderer.sortingOrder = Mathf.CeilToInt(-transform.position.y * 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/DepthFromY.cs.meta
Normal file
11
Assets/Scripts/DepthFromY.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 6128520e3bbd52845adc012369e21f79
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,6 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
public class HatTower : MonoBehaviour {
|
public class HatTower : MonoBehaviour {
|
||||||
|
|
||||||
|
public Sprite standardSprite;
|
||||||
|
public Sprite alternateSprite;
|
||||||
|
|
||||||
private AudioSource hatSource;
|
private AudioSource hatSource;
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
private SpriteRenderer spriteRenderer;
|
private SpriteRenderer spriteRenderer;
|
||||||
|
@ -38,13 +41,21 @@ public class HatTower : MonoBehaviour {
|
||||||
Debug.Log(power.ToString("0.00"));
|
Debug.Log(power.ToString("0.00"));
|
||||||
//Start the cooldown
|
//Start the cooldown
|
||||||
cooldownRemaining = cooldown;
|
cooldownRemaining = cooldown;
|
||||||
|
//Change the sprite
|
||||||
|
spriteRenderer.sprite = alternateSprite;
|
||||||
|
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnEndAnimation()
|
||||||
|
{
|
||||||
|
spriteRenderer.sprite = standardSprite;
|
||||||
|
}
|
||||||
|
|
||||||
void OnBeat()
|
void OnBeat()
|
||||||
{
|
{
|
||||||
spriteRenderer.color = Color.black;
|
spriteRenderer.color = Color.yellow;
|
||||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
public class KickTower : MonoBehaviour {
|
public class KickTower : MonoBehaviour {
|
||||||
|
|
||||||
|
public Sprite standardSprite;
|
||||||
|
public Sprite alternateSprite;
|
||||||
|
|
||||||
private AudioSource kickSource;
|
private AudioSource kickSource;
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
private SpriteRenderer spriteRenderer;
|
private SpriteRenderer spriteRenderer;
|
||||||
|
@ -38,13 +41,21 @@ public class KickTower : MonoBehaviour {
|
||||||
Debug.Log(power.ToString("0.00"));
|
Debug.Log(power.ToString("0.00"));
|
||||||
//Start the cooldown
|
//Start the cooldown
|
||||||
cooldownRemaining = cooldown;
|
cooldownRemaining = cooldown;
|
||||||
|
//Change the sprite
|
||||||
|
spriteRenderer.sprite = alternateSprite;
|
||||||
|
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnEndAnimation()
|
||||||
|
{
|
||||||
|
spriteRenderer.sprite = standardSprite;
|
||||||
|
}
|
||||||
|
|
||||||
void OnBeat()
|
void OnBeat()
|
||||||
{
|
{
|
||||||
spriteRenderer.color = Color.black;
|
spriteRenderer.color = Color.yellow;
|
||||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
public class SnareTower : MonoBehaviour {
|
public class SnareTower : MonoBehaviour {
|
||||||
|
|
||||||
|
public Sprite standardSprite;
|
||||||
|
public Sprite alternateSprite;
|
||||||
|
|
||||||
private AudioSource snareSource;
|
private AudioSource snareSource;
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
private SpriteRenderer spriteRenderer;
|
private SpriteRenderer spriteRenderer;
|
||||||
|
@ -18,7 +21,7 @@ public class SnareTower : MonoBehaviour {
|
||||||
//The period is 120 / bpm
|
//The period is 120 / bpm
|
||||||
cooldown = 44 / songData.bpm;
|
cooldown = 44 / songData.bpm;
|
||||||
//Find next beat
|
//Find next beat
|
||||||
float nextBeatIn = 120 / songData.bpm - (songData.songTime - (Mathf.Floor((songData.songTime + 60 / songData.bpm) / 120 * songData.bpm) * 120 / songData.bpm));
|
float nextBeatIn = 180 / songData.bpm - (songData.songTime - (Mathf.Floor(songData.songTime / 120 * songData.bpm) * 120 / songData.bpm));
|
||||||
InvokeRepeating("OnBeat", nextBeatIn, 120 / songData.bpm);
|
InvokeRepeating("OnBeat", nextBeatIn, 120 / songData.bpm);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,13 +41,21 @@ public class SnareTower : MonoBehaviour {
|
||||||
Debug.Log(power.ToString("0.00"));
|
Debug.Log(power.ToString("0.00"));
|
||||||
//Start the cooldown
|
//Start the cooldown
|
||||||
cooldownRemaining = cooldown;
|
cooldownRemaining = cooldown;
|
||||||
|
//Change the sprite
|
||||||
|
spriteRenderer.sprite = alternateSprite;
|
||||||
|
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnEndAnimation()
|
||||||
|
{
|
||||||
|
spriteRenderer.sprite = standardSprite;
|
||||||
|
}
|
||||||
|
|
||||||
void OnBeat()
|
void OnBeat()
|
||||||
{
|
{
|
||||||
spriteRenderer.color = Color.black;
|
spriteRenderer.color = Color.yellow;
|
||||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -38,6 +38,9 @@ TagManager:
|
||||||
-
|
-
|
||||||
-
|
-
|
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m_SortingLayers:
|
m_SortingLayers:
|
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|
- name: Background
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|
uniqueID: 535554803
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|
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- name: Default
|
- name: Default
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uniqueID: 0
|
uniqueID: 0
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locked: 0
|
locked: 0
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|
|
Loading…
Reference in a new issue