mirror of
https://github.com/Steffo99/beat-td.git
synced 2024-11-21 14:54:18 +00:00
Updated prefabs and animations
This commit is contained in:
parent
7965eb999b
commit
6ff8b1a15e
13 changed files with 326 additions and 207 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -17,3 +17,4 @@ sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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Build.7z
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@ -60,6 +60,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
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<Compile Include="Assets\Scripts\DepthFromY.cs" />
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<Compile Include="Assets\Scripts\EnemyMovement.cs" />
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<Compile Include="Assets\Scripts\EnemyStatus.cs" />
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<Compile Include="Assets\Scripts\GameStatus.cs" />
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18
Assets/Scripts/DepthFromY.cs
Normal file
18
Assets/Scripts/DepthFromY.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DepthFromY : MonoBehaviour {
|
||||
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
||||
void Start () {
|
||||
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
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spriteRenderer.sortingOrder = Mathf.CeilToInt(-transform.position.y * 100);
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}
|
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// Update is called once per frame
|
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void Update () {
|
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|
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}
|
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}
|
11
Assets/Scripts/DepthFromY.cs.meta
Normal file
11
Assets/Scripts/DepthFromY.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6128520e3bbd52845adc012369e21f79
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -4,6 +4,9 @@ using UnityEngine;
|
|||
|
||||
public class HatTower : MonoBehaviour {
|
||||
|
||||
public Sprite standardSprite;
|
||||
public Sprite alternateSprite;
|
||||
|
||||
private AudioSource hatSource;
|
||||
private SongData songData;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
@ -38,13 +41,21 @@ public class HatTower : MonoBehaviour {
|
|||
Debug.Log(power.ToString("0.00"));
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnEndAnimation()
|
||||
{
|
||||
spriteRenderer.sprite = standardSprite;
|
||||
}
|
||||
|
||||
void OnBeat()
|
||||
{
|
||||
spriteRenderer.color = Color.black;
|
||||
spriteRenderer.color = Color.yellow;
|
||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,9 @@ using UnityEngine;
|
|||
|
||||
public class KickTower : MonoBehaviour {
|
||||
|
||||
public Sprite standardSprite;
|
||||
public Sprite alternateSprite;
|
||||
|
||||
private AudioSource kickSource;
|
||||
private SongData songData;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
@ -38,13 +41,21 @@ public class KickTower : MonoBehaviour {
|
|||
Debug.Log(power.ToString("0.00"));
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnEndAnimation()
|
||||
{
|
||||
spriteRenderer.sprite = standardSprite;
|
||||
}
|
||||
|
||||
void OnBeat()
|
||||
{
|
||||
spriteRenderer.color = Color.black;
|
||||
spriteRenderer.color = Color.yellow;
|
||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,9 @@ using UnityEngine;
|
|||
|
||||
public class SnareTower : MonoBehaviour {
|
||||
|
||||
public Sprite standardSprite;
|
||||
public Sprite alternateSprite;
|
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|
||||
private AudioSource snareSource;
|
||||
private SongData songData;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
@ -18,7 +21,7 @@ public class SnareTower : MonoBehaviour {
|
|||
//The period is 120 / bpm
|
||||
cooldown = 44 / songData.bpm;
|
||||
//Find next beat
|
||||
float nextBeatIn = 120 / songData.bpm - (songData.songTime - (Mathf.Floor((songData.songTime + 60 / songData.bpm) / 120 * songData.bpm) * 120 / songData.bpm));
|
||||
float nextBeatIn = 180 / songData.bpm - (songData.songTime - (Mathf.Floor(songData.songTime / 120 * songData.bpm) * 120 / songData.bpm));
|
||||
InvokeRepeating("OnBeat", nextBeatIn, 120 / songData.bpm);
|
||||
}
|
||||
|
||||
|
@ -38,13 +41,21 @@ public class SnareTower : MonoBehaviour {
|
|||
Debug.Log(power.ToString("0.00"));
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnEndAnimation()
|
||||
{
|
||||
spriteRenderer.sprite = standardSprite;
|
||||
}
|
||||
|
||||
void OnBeat()
|
||||
{
|
||||
spriteRenderer.color = Color.black;
|
||||
spriteRenderer.color = Color.yellow;
|
||||
Invoke("ResetColor", Time.fixedDeltaTime * 2);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,9 @@ TagManager:
|
|||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Background
|
||||
uniqueID: 535554803
|
||||
locked: 0
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
|
|
Loading…
Reference in a new issue