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Updated prefabs and animations

This commit is contained in:
Steffo 2018-04-22 15:02:46 +02:00
parent 7965eb999b
commit 6ff8b1a15e
13 changed files with 326 additions and 207 deletions

1
.gitignore vendored
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@ -17,3 +17,4 @@ sysinfo.txt
# Builds
*.apk
*.unitypackage
Build.7z

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@ -60,6 +60,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\AlignToGridContinuous.cs" />
<Compile Include="Assets\Scripts\DepthFromY.cs" />
<Compile Include="Assets\Scripts\EnemyMovement.cs" />
<Compile Include="Assets\Scripts\EnemyStatus.cs" />
<Compile Include="Assets\Scripts\GameStatus.cs" />

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View file

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DepthFromY : MonoBehaviour {
private SpriteRenderer spriteRenderer;
void Start () {
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
spriteRenderer.sortingOrder = Mathf.CeilToInt(-transform.position.y * 100);
}
// Update is called once per frame
void Update () {
}
}

View file

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View file

@ -4,6 +4,9 @@ using UnityEngine;
public class HatTower : MonoBehaviour {
public Sprite standardSprite;
public Sprite alternateSprite;
private AudioSource hatSource;
private SongData songData;
private SpriteRenderer spriteRenderer;
@ -38,13 +41,21 @@ public class HatTower : MonoBehaviour {
Debug.Log(power.ToString("0.00"));
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
}
}
}
void OnEndAnimation()
{
spriteRenderer.sprite = standardSprite;
}
void OnBeat()
{
spriteRenderer.color = Color.black;
spriteRenderer.color = Color.yellow;
Invoke("ResetColor", Time.fixedDeltaTime * 2);
}

View file

@ -4,6 +4,9 @@ using UnityEngine;
public class KickTower : MonoBehaviour {
public Sprite standardSprite;
public Sprite alternateSprite;
private AudioSource kickSource;
private SongData songData;
private SpriteRenderer spriteRenderer;
@ -38,13 +41,21 @@ public class KickTower : MonoBehaviour {
Debug.Log(power.ToString("0.00"));
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
}
}
}
void OnEndAnimation()
{
spriteRenderer.sprite = standardSprite;
}
void OnBeat()
{
spriteRenderer.color = Color.black;
spriteRenderer.color = Color.yellow;
Invoke("ResetColor", Time.fixedDeltaTime * 2);
}

View file

@ -4,6 +4,9 @@ using UnityEngine;
public class SnareTower : MonoBehaviour {
public Sprite standardSprite;
public Sprite alternateSprite;
private AudioSource snareSource;
private SongData songData;
private SpriteRenderer spriteRenderer;
@ -18,7 +21,7 @@ public class SnareTower : MonoBehaviour {
//The period is 120 / bpm
cooldown = 44 / songData.bpm;
//Find next beat
float nextBeatIn = 120 / songData.bpm - (songData.songTime - (Mathf.Floor((songData.songTime + 60 / songData.bpm) / 120 * songData.bpm) * 120 / songData.bpm));
float nextBeatIn = 180 / songData.bpm - (songData.songTime - (Mathf.Floor(songData.songTime / 120 * songData.bpm) * 120 / songData.bpm));
InvokeRepeating("OnBeat", nextBeatIn, 120 / songData.bpm);
}
@ -38,13 +41,21 @@ public class SnareTower : MonoBehaviour {
Debug.Log(power.ToString("0.00"));
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
}
}
}
void OnEndAnimation()
{
spriteRenderer.sprite = standardSprite;
}
void OnBeat()
{
spriteRenderer.color = Color.black;
spriteRenderer.color = Color.yellow;
Invoke("ResetColor", Time.fixedDeltaTime * 2);
}

View file

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