mirror of
https://github.com/Steffo99/beat-td.git
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That was quite a lot of stuff
This commit is contained in:
parent
ca401ecce9
commit
a12a21906e
33 changed files with 955 additions and 60 deletions
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@ -63,10 +63,12 @@
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<Compile Include="Assets\Scripts\DepthFromY.cs" />
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<Compile Include="Assets\Scripts\DepthFromY.cs" />
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<Compile Include="Assets\Scripts\EnemyMovement.cs" />
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<Compile Include="Assets\Scripts\EnemyMovement.cs" />
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<Compile Include="Assets\Scripts\EnemyStatus.cs" />
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<Compile Include="Assets\Scripts\EnemyStatus.cs" />
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<Compile Include="Assets\Scripts\ExpandUntil.cs" />
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<Compile Include="Assets\Scripts\GameStatus.cs" />
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<Compile Include="Assets\Scripts\GameStatus.cs" />
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<Compile Include="Assets\Scripts\HatTower.cs" />
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<Compile Include="Assets\Scripts\HatTower.cs" />
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<Compile Include="Assets\Scripts\InstantiateEverySeconds.cs" />
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<Compile Include="Assets\Scripts\InstantiateEverySeconds.cs" />
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<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
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<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
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<Compile Include="Assets\Scripts\KickCollision.cs" />
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<Compile Include="Assets\Scripts\KickTower.cs" />
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<Compile Include="Assets\Scripts\KickTower.cs" />
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<Compile Include="Assets\Scripts\LargeEnemyMovement.cs" />
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<Compile Include="Assets\Scripts\LargeEnemyMovement.cs" />
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130
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m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!50 &50805424370382198
|
||||||
|
Rigidbody2D:
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
|
m_GameObject: {fileID: 1740071194384892}
|
||||||
|
m_BodyType: 1
|
||||||
|
m_Simulated: 1
|
||||||
|
m_UseFullKinematicContacts: 0
|
||||||
|
m_UseAutoMass: 0
|
||||||
|
m_Mass: 1
|
||||||
|
m_LinearDrag: 0
|
||||||
|
m_AngularDrag: 0.05
|
||||||
|
m_GravityScale: 1
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_SleepingMode: 1
|
||||||
|
m_CollisionDetection: 0
|
||||||
|
m_Constraints: 0
|
||||||
--- !u!61 &61558333987601254
|
--- !u!61 &61558333987601254
|
||||||
BoxCollider2D:
|
BoxCollider2D:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
|
@ -122,6 +143,7 @@ MonoBehaviour:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
livesCost: 2
|
livesCost: 2
|
||||||
health: 100
|
health: 100
|
||||||
|
masks: 1
|
||||||
--- !u!212 &212389100043825374
|
--- !u!212 &212389100043825374
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
|
|
|
@ -26,7 +26,7 @@ GameObject:
|
||||||
- component: {fileID: 114865138164003484}
|
- component: {fileID: 114865138164003484}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Snare Tower
|
m_Name: Snare Tower
|
||||||
m_TagString: Untagged
|
m_TagString: Tower
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
|
|
|
@ -160,7 +160,7 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 1, g: 1, b: 0.19607843, a: 1}
|
m_Color: {r: 0.19607842, g: 0.19607843, b: 1, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
|
|
@ -6,5 +6,36 @@ public class EnemyStatus : MonoBehaviour {
|
||||||
|
|
||||||
public int livesCost = 1;
|
public int livesCost = 1;
|
||||||
public int health = 10;
|
public int health = 10;
|
||||||
|
public int masks = 1;
|
||||||
|
|
||||||
|
private GameStatus gameStatus;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
Debug.Log("HIT");
|
||||||
|
KickCollision kickCollision = collision.GetComponent("KickCollision") as KickCollision;
|
||||||
|
if (kickCollision != null)
|
||||||
|
{
|
||||||
|
health -= kickCollision.damage;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(health <= 0)
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Die()
|
||||||
|
{
|
||||||
|
gameStatus.money += masks;
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
18
Assets/Scripts/ExpandUntil.cs
Normal file
18
Assets/Scripts/ExpandUntil.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ExpandUntil : MonoBehaviour {
|
||||||
|
|
||||||
|
public float expansionSpeed = 1f;
|
||||||
|
public float maxExpansion = 5f;
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
if (transform.localScale.x <= 5f || transform.localScale.y <= 5f)
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(Mathf.Clamp(transform.localScale.x + (expansionSpeed * Time.deltaTime), 0, 5),
|
||||||
|
Mathf.Clamp(transform.localScale.y + (expansionSpeed * Time.deltaTime), 0, 5),
|
||||||
|
transform.localScale.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ExpandUntil.cs.meta
Normal file
11
Assets/Scripts/ExpandUntil.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ddeb676f61a916409a0083f785f3cb2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -30,12 +30,14 @@ public class HatTower : MonoBehaviour {
|
||||||
if (cooldownRemaining <= 0)
|
if (cooldownRemaining <= 0)
|
||||||
{
|
{
|
||||||
cooldownRemaining = 0;
|
cooldownRemaining = 0;
|
||||||
|
}
|
||||||
if (Input.GetKeyDown(KeyCode.Z))
|
if (Input.GetKeyDown(KeyCode.Z))
|
||||||
{
|
{
|
||||||
//Calculate the power of the
|
//Calculate the power of the
|
||||||
//power = Sqrt(Cos(pi * t))
|
//power = Sqrt(Cos(pi * t))
|
||||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)), 2);
|
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown), 2);
|
||||||
//Play the sound
|
//Play the sound
|
||||||
|
hatSource.volume = power;
|
||||||
hatSource.Play();
|
hatSource.Play();
|
||||||
//Start the cooldown
|
//Start the cooldown
|
||||||
cooldownRemaining = cooldown;
|
cooldownRemaining = cooldown;
|
||||||
|
@ -44,7 +46,6 @@ public class HatTower : MonoBehaviour {
|
||||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
|
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void OnEndAnimation()
|
void OnEndAnimation()
|
||||||
{
|
{
|
||||||
|
|
20
Assets/Scripts/KickCollision.cs
Normal file
20
Assets/Scripts/KickCollision.cs
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KickCollision : MonoBehaviour {
|
||||||
|
|
||||||
|
public int frames;
|
||||||
|
public int damage;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
transform.rotation = Quaternion.Euler(new Vector3(0, 0, Random.Range(0, 360)));
|
||||||
|
Invoke("Disappear", Time.fixedDeltaTime * frames);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Disappear ()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/KickCollision.cs.meta
Normal file
11
Assets/Scripts/KickCollision.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 94cd631e49077d240b51531029639124
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,6 +6,7 @@ public class KickTower : MonoBehaviour {
|
||||||
|
|
||||||
public Sprite standardSprite;
|
public Sprite standardSprite;
|
||||||
public Sprite alternateSprite;
|
public Sprite alternateSprite;
|
||||||
|
public GameObject collisionObject;
|
||||||
|
|
||||||
private AudioSource kickSource;
|
private AudioSource kickSource;
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
|
@ -30,12 +31,17 @@ public class KickTower : MonoBehaviour {
|
||||||
if (cooldownRemaining <= 0)
|
if (cooldownRemaining <= 0)
|
||||||
{
|
{
|
||||||
cooldownRemaining = 0;
|
cooldownRemaining = 0;
|
||||||
|
}
|
||||||
if (Input.GetKeyDown(KeyCode.X))
|
if (Input.GetKeyDown(KeyCode.X))
|
||||||
{
|
{
|
||||||
//Calculate the power of the
|
//Calculate the power of the
|
||||||
//power = Sqrt(Cos(pi * t))
|
//power = Sqrt(Cos(pi * t))
|
||||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
|
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 120)) * ((cooldown - cooldownRemaining) / cooldown), 2);
|
||||||
|
//Create the hitbox based on the power
|
||||||
|
GameObject hit = Instantiate(collisionObject, transform.position, transform.rotation);
|
||||||
|
hit.transform.localScale = new Vector3(power * 1.5f, power * 1.5f, 1);
|
||||||
//Play the sound
|
//Play the sound
|
||||||
|
kickSource.volume = power;
|
||||||
kickSource.Play();
|
kickSource.Play();
|
||||||
//Start the cooldown
|
//Start the cooldown
|
||||||
cooldownRemaining = cooldown;
|
cooldownRemaining = cooldown;
|
||||||
|
@ -44,7 +50,6 @@ public class KickTower : MonoBehaviour {
|
||||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
|
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void OnEndAnimation()
|
void OnEndAnimation()
|
||||||
{
|
{
|
||||||
|
|
|
@ -29,7 +29,7 @@ public class LargeEnemyMovement : MonoBehaviour {
|
||||||
{
|
{
|
||||||
spriteRenderer.sprite = upSprite;
|
spriteRenderer.sprite = upSprite;
|
||||||
}
|
}
|
||||||
else if (difference.y < -0)
|
else if (difference.y < 0)
|
||||||
{
|
{
|
||||||
spriteRenderer.sprite = downSprite;
|
spriteRenderer.sprite = downSprite;
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,12 +30,13 @@ public class SnareTower : MonoBehaviour {
|
||||||
if (cooldownRemaining <= 0)
|
if (cooldownRemaining <= 0)
|
||||||
{
|
{
|
||||||
cooldownRemaining = 0;
|
cooldownRemaining = 0;
|
||||||
|
}
|
||||||
if (Input.GetKeyDown(KeyCode.C))
|
if (Input.GetKeyDown(KeyCode.C))
|
||||||
{
|
{
|
||||||
//Calculate the power of the
|
//Calculate the power
|
||||||
//power = Sqrt(Cos(pi * t))
|
float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)) * ((cooldown - cooldownRemaining) / cooldown), 2);
|
||||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
|
|
||||||
//Play the sound
|
//Play the sound
|
||||||
|
snareSource.volume = power;
|
||||||
snareSource.Play();
|
snareSource.Play();
|
||||||
//Start the cooldown
|
//Start the cooldown
|
||||||
cooldownRemaining = cooldown;
|
cooldownRemaining = cooldown;
|
||||||
|
@ -44,7 +45,6 @@ public class SnareTower : MonoBehaviour {
|
||||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
|
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void OnEndAnimation()
|
void OnEndAnimation()
|
||||||
{
|
{
|
||||||
|
|
|
@ -25,7 +25,7 @@ public class TowerPlacer : MonoBehaviour
|
||||||
void Update () {
|
void Update () {
|
||||||
//Check if there's nothing else under the cursor
|
//Check if there's nothing else under the cursor
|
||||||
Collider2D collider = Physics2D.OverlapPoint(transform.position);
|
Collider2D collider = Physics2D.OverlapPoint(transform.position);
|
||||||
if (collider == null)
|
if (collider == null || collider.tag != "Tower")
|
||||||
{
|
{
|
||||||
cursorSprite.color = Color.white;
|
cursorSprite.color = Color.white;
|
||||||
towerGhost.color = Color.white;
|
towerGhost.color = Color.white;
|
||||||
|
@ -40,7 +40,7 @@ public class TowerPlacer : MonoBehaviour
|
||||||
//Check if something is selected
|
//Check if something is selected
|
||||||
if (selected == null) return;
|
if (selected == null) return;
|
||||||
//Ensure there is nothing below
|
//Ensure there is nothing below
|
||||||
if (collider != null) return;
|
if (collider != null && collider.tag == "Tower") return;
|
||||||
//Place the item
|
//Place the item
|
||||||
Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
|
Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
|
||||||
Instantiate(selected, position, transform.rotation);
|
Instantiate(selected, position, transform.rotation);
|
||||||
|
|
22
Assets/Sounds/Menu.wav.meta
Normal file
22
Assets/Sounds/Menu.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d881bbfc851b179449e8de4ef83de168
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 5.5 KiB |
86
Assets/Sprites/brokenheart.png.meta
Normal file
86
Assets/Sprites/brokenheart.png.meta
Normal file
|
@ -0,0 +1,86 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: baadb80603ed5304eb85af6edc502571
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
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assetBundleName:
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assetBundleVariant:
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97
Assets/Sprites/hitairWITHOUTCIRCLEDS.png.meta
Normal file
97
Assets/Sprites/hitairWITHOUTCIRCLEDS.png.meta
Normal file
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@ -0,0 +1,97 @@
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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spritePivot: {x: 0.5, y: 0.5}
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physicsShape: []
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bones: []
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spriteID: c3441e589b794674792a82b29473946a
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@ -3,7 +3,10 @@
|
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--- !u!78 &1
|
--- !u!78 &1
|
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TagManager:
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serializedVersion: 2
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serializedVersion: 2
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tags: []
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tags:
|
||||||
|
- Enemy
|
||||||
|
- Tower
|
||||||
|
- Hit
|
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layers:
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- Default
|
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- TransparentFX
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@ -44,3 +47,6 @@ TagManager:
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- name: Default
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- name: Hit
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uniqueID: 2556322779
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locked: 0
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|
|
Loading…
Reference in a new issue