mirror of
https://github.com/Steffo99/beat-td.git
synced 2024-11-22 07:14:19 +00:00
That was quite a lot of stuff
This commit is contained in:
parent
ca401ecce9
commit
a12a21906e
33 changed files with 955 additions and 60 deletions
|
@ -63,10 +63,12 @@
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<Compile Include="Assets\Scripts\DepthFromY.cs" />
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<Compile Include="Assets\Scripts\EnemyMovement.cs" />
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<Compile Include="Assets\Scripts\ExpandUntil.cs" />
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<Compile Include="Assets\Scripts\GameStatus.cs" />
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<Compile Include="Assets\Scripts\HatTower.cs" />
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<Compile Include="Assets\Scripts\InstantiateEverySeconds.cs" />
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<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
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<Compile Include="Assets\Scripts\KickCollision.cs" />
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<Compile Include="Assets\Scripts\KickTower.cs" />
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<Compile Include="Assets\Scripts\LargeEnemyMovement.cs" />
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<Compile Include="Assets\Scripts\PositionFromMouse.cs" />
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130
Assets/Prefabs/Kick Hitbox.prefab
Normal file
130
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Normal file
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@ -6,5 +6,36 @@ public class EnemyStatus : MonoBehaviour {
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public int livesCost = 1;
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public int health = 10;
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public int masks = 1;
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private GameStatus gameStatus;
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void Start()
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{
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gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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Debug.Log("HIT");
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KickCollision kickCollision = collision.GetComponent("KickCollision") as KickCollision;
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if (kickCollision != null)
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{
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health -= kickCollision.damage;
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}
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}
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void Update()
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{
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if(health <= 0)
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{
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Die();
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}
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}
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void Die()
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{
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gameStatus.money += masks;
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Destroy(gameObject);
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}
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}
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18
Assets/Scripts/ExpandUntil.cs
Normal file
18
Assets/Scripts/ExpandUntil.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ExpandUntil : MonoBehaviour {
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public float expansionSpeed = 1f;
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public float maxExpansion = 5f;
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void Update () {
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if (transform.localScale.x <= 5f || transform.localScale.y <= 5f)
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{
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transform.localScale = new Vector3(Mathf.Clamp(transform.localScale.x + (expansionSpeed * Time.deltaTime), 0, 5),
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Mathf.Clamp(transform.localScale.y + (expansionSpeed * Time.deltaTime), 0, 5),
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transform.localScale.z);
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}
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}
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}
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11
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Normal file
11
Assets/Scripts/ExpandUntil.cs.meta
Normal file
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@ -30,19 +30,20 @@ public class HatTower : MonoBehaviour {
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if (cooldownRemaining <= 0)
|
||||
{
|
||||
cooldownRemaining = 0;
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
{
|
||||
//Calculate the power of the
|
||||
//power = Sqrt(Cos(pi * t))
|
||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)), 2);
|
||||
//Play the sound
|
||||
hatSource.Play();
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
|
||||
}
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
{
|
||||
//Calculate the power of the
|
||||
//power = Sqrt(Cos(pi * t))
|
||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown), 2);
|
||||
//Play the sound
|
||||
hatSource.volume = power;
|
||||
hatSource.Play();
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
20
Assets/Scripts/KickCollision.cs
Normal file
20
Assets/Scripts/KickCollision.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class KickCollision : MonoBehaviour {
|
||||
|
||||
public int frames;
|
||||
public int damage;
|
||||
|
||||
void Start () {
|
||||
transform.rotation = Quaternion.Euler(new Vector3(0, 0, Random.Range(0, 360)));
|
||||
Invoke("Disappear", Time.fixedDeltaTime * frames);
|
||||
}
|
||||
|
||||
void Disappear ()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/KickCollision.cs.meta
Normal file
11
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Normal file
|
@ -0,0 +1,11 @@
|
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|
@ -6,6 +6,7 @@ public class KickTower : MonoBehaviour {
|
|||
|
||||
public Sprite standardSprite;
|
||||
public Sprite alternateSprite;
|
||||
public GameObject collisionObject;
|
||||
|
||||
private AudioSource kickSource;
|
||||
private SongData songData;
|
||||
|
@ -30,19 +31,23 @@ public class KickTower : MonoBehaviour {
|
|||
if (cooldownRemaining <= 0)
|
||||
{
|
||||
cooldownRemaining = 0;
|
||||
if (Input.GetKeyDown(KeyCode.X))
|
||||
{
|
||||
//Calculate the power of the
|
||||
//power = Sqrt(Cos(pi * t))
|
||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
|
||||
//Play the sound
|
||||
kickSource.Play();
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
|
||||
}
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.X))
|
||||
{
|
||||
//Calculate the power of the
|
||||
//power = Sqrt(Cos(pi * t))
|
||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 120)) * ((cooldown - cooldownRemaining) / cooldown), 2);
|
||||
//Create the hitbox based on the power
|
||||
GameObject hit = Instantiate(collisionObject, transform.position, transform.rotation);
|
||||
hit.transform.localScale = new Vector3(power * 1.5f, power * 1.5f, 1);
|
||||
//Play the sound
|
||||
kickSource.volume = power;
|
||||
kickSource.Play();
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ public class LargeEnemyMovement : MonoBehaviour {
|
|||
{
|
||||
spriteRenderer.sprite = upSprite;
|
||||
}
|
||||
else if (difference.y < -0)
|
||||
else if (difference.y < 0)
|
||||
{
|
||||
spriteRenderer.sprite = downSprite;
|
||||
}
|
||||
|
|
|
@ -30,19 +30,19 @@ public class SnareTower : MonoBehaviour {
|
|||
if (cooldownRemaining <= 0)
|
||||
{
|
||||
cooldownRemaining = 0;
|
||||
if (Input.GetKeyDown(KeyCode.C))
|
||||
{
|
||||
//Calculate the power of the
|
||||
//power = Sqrt(Cos(pi * t))
|
||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
|
||||
//Play the sound
|
||||
snareSource.Play();
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
|
||||
}
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.C))
|
||||
{
|
||||
//Calculate the power
|
||||
float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)) * ((cooldown - cooldownRemaining) / cooldown), 2);
|
||||
//Play the sound
|
||||
snareSource.volume = power;
|
||||
snareSource.Play();
|
||||
//Start the cooldown
|
||||
cooldownRemaining = cooldown;
|
||||
//Change the sprite
|
||||
spriteRenderer.sprite = alternateSprite;
|
||||
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ public class TowerPlacer : MonoBehaviour
|
|||
void Update () {
|
||||
//Check if there's nothing else under the cursor
|
||||
Collider2D collider = Physics2D.OverlapPoint(transform.position);
|
||||
if (collider == null)
|
||||
if (collider == null || collider.tag != "Tower")
|
||||
{
|
||||
cursorSprite.color = Color.white;
|
||||
towerGhost.color = Color.white;
|
||||
|
@ -40,7 +40,7 @@ public class TowerPlacer : MonoBehaviour
|
|||
//Check if something is selected
|
||||
if (selected == null) return;
|
||||
//Ensure there is nothing below
|
||||
if (collider != null) return;
|
||||
if (collider != null && collider.tag == "Tower") return;
|
||||
//Place the item
|
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Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
|
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Instantiate(selected, position, transform.rotation);
|
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@ -3,7 +3,10 @@
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--- !u!78 &1
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|
|
Loading…
Reference in a new issue