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That was quite a lot of stuff

This commit is contained in:
Steffo 2018-04-22 23:05:11 +02:00
parent ca401ecce9
commit a12a21906e
33 changed files with 955 additions and 60 deletions

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@ -63,10 +63,12 @@
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<Compile Include="Assets\Scripts\EnemyMovement.cs" />
<Compile Include="Assets\Scripts\EnemyStatus.cs" />
<Compile Include="Assets\Scripts\ExpandUntil.cs" />
<Compile Include="Assets\Scripts\GameStatus.cs" />
<Compile Include="Assets\Scripts\HatTower.cs" />
<Compile Include="Assets\Scripts\InstantiateEverySeconds.cs" />
<Compile Include="Assets\Scripts\InstantiateOnClick.cs" />
<Compile Include="Assets\Scripts\KickCollision.cs" />
<Compile Include="Assets\Scripts\KickTower.cs" />
<Compile Include="Assets\Scripts\LargeEnemyMovement.cs" />
<Compile Include="Assets\Scripts\PositionFromMouse.cs" />

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@ -6,5 +6,36 @@ public class EnemyStatus : MonoBehaviour {
public int livesCost = 1;
public int health = 10;
public int masks = 1;
private GameStatus gameStatus;
void Start()
{
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("HIT");
KickCollision kickCollision = collision.GetComponent("KickCollision") as KickCollision;
if (kickCollision != null)
{
health -= kickCollision.damage;
}
}
void Update()
{
if(health <= 0)
{
Die();
}
}
void Die()
{
gameStatus.money += masks;
Destroy(gameObject);
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExpandUntil : MonoBehaviour {
public float expansionSpeed = 1f;
public float maxExpansion = 5f;
void Update () {
if (transform.localScale.x <= 5f || transform.localScale.y <= 5f)
{
transform.localScale = new Vector3(Mathf.Clamp(transform.localScale.x + (expansionSpeed * Time.deltaTime), 0, 5),
Mathf.Clamp(transform.localScale.y + (expansionSpeed * Time.deltaTime), 0, 5),
transform.localScale.z);
}
}
}

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@ -30,19 +30,20 @@ public class HatTower : MonoBehaviour {
if (cooldownRemaining <= 0)
{
cooldownRemaining = 0;
if (Input.GetKeyDown(KeyCode.Z))
{
//Calculate the power of the
//power = Sqrt(Cos(pi * t))
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)), 2);
//Play the sound
hatSource.Play();
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
}
}
if (Input.GetKeyDown(KeyCode.Z))
{
//Calculate the power of the
//power = Sqrt(Cos(pi * t))
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown), 2);
//Play the sound
hatSource.volume = power;
hatSource.Play();
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 6);
}
}

View file

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KickCollision : MonoBehaviour {
public int frames;
public int damage;
void Start () {
transform.rotation = Quaternion.Euler(new Vector3(0, 0, Random.Range(0, 360)));
Invoke("Disappear", Time.fixedDeltaTime * frames);
}
void Disappear ()
{
Destroy(gameObject);
}
}

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@ -6,6 +6,7 @@ public class KickTower : MonoBehaviour {
public Sprite standardSprite;
public Sprite alternateSprite;
public GameObject collisionObject;
private AudioSource kickSource;
private SongData songData;
@ -30,19 +31,23 @@ public class KickTower : MonoBehaviour {
if (cooldownRemaining <= 0)
{
cooldownRemaining = 0;
if (Input.GetKeyDown(KeyCode.X))
{
//Calculate the power of the
//power = Sqrt(Cos(pi * t))
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
//Play the sound
kickSource.Play();
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
}
}
if (Input.GetKeyDown(KeyCode.X))
{
//Calculate the power of the
//power = Sqrt(Cos(pi * t))
float power = Mathf.Pow(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 120)) * ((cooldown - cooldownRemaining) / cooldown), 2);
//Create the hitbox based on the power
GameObject hit = Instantiate(collisionObject, transform.position, transform.rotation);
hit.transform.localScale = new Vector3(power * 1.5f, power * 1.5f, 1);
//Play the sound
kickSource.volume = power;
kickSource.Play();
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 20);
}
}

View file

@ -29,7 +29,7 @@ public class LargeEnemyMovement : MonoBehaviour {
{
spriteRenderer.sprite = upSprite;
}
else if (difference.y < -0)
else if (difference.y < 0)
{
spriteRenderer.sprite = downSprite;
}

View file

@ -30,19 +30,19 @@ public class SnareTower : MonoBehaviour {
if (cooldownRemaining <= 0)
{
cooldownRemaining = 0;
if (Input.GetKeyDown(KeyCode.C))
{
//Calculate the power of the
//power = Sqrt(Cos(pi * t))
float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
//Play the sound
snareSource.Play();
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
}
}
if (Input.GetKeyDown(KeyCode.C))
{
//Calculate the power
float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)) * ((cooldown - cooldownRemaining) / cooldown), 2);
//Play the sound
snareSource.volume = power;
snareSource.Play();
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite
spriteRenderer.sprite = alternateSprite;
Invoke("OnEndAnimation", Time.fixedDeltaTime * 10);
}
}

View file

@ -25,7 +25,7 @@ public class TowerPlacer : MonoBehaviour
void Update () {
//Check if there's nothing else under the cursor
Collider2D collider = Physics2D.OverlapPoint(transform.position);
if (collider == null)
if (collider == null || collider.tag != "Tower")
{
cursorSprite.color = Color.white;
towerGhost.color = Color.white;
@ -40,7 +40,7 @@ public class TowerPlacer : MonoBehaviour
//Check if something is selected
if (selected == null) return;
//Ensure there is nothing below
if (collider != null) return;
if (collider != null && collider.tag == "Tower") return;
//Place the item
Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
Instantiate(selected, position, transform.rotation);

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