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Steffo 2018-04-23 20:09:13 +02:00
parent feab730e6c
commit b9df3138f1
40 changed files with 1971 additions and 50 deletions

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@ -60,6 +60,7 @@
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<Compile Include="Assets\Scripts\BossEnemyMovement.cs" />
<Compile Include="Assets\Scripts\ChangeSpriteOnHover.cs" />
<Compile Include="Assets\Scripts\DepthFromY.cs" />
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<Compile Include="Assets\Scripts\SnareTower.cs" />
<Compile Include="Assets\Scripts\SongData.cs" />
<Compile Include="Assets\Scripts\SpriteOnLives.cs" />
<Compile Include="Assets\Scripts\TextFromCost.cs" />
<Compile Include="Assets\Scripts\TowerPlacer.cs" />
<Compile Include="Assets\Scripts\TowerSelector.cs" />
<None Include="Assets\Sounds\credit.txt" />

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m_Text: 'Press to the beat!
(Yellow flash)'
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@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossEnemyMovement : MonoBehaviour {
public Vector3[] path;
public float speed = 1;
private int nextStop = 0;
private GameStatus gameStatus;
private SongData songData;
void Start () {
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
}
void Update()
{
Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Mathf.Pow(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 480), 10) * Time.deltaTime);
if ((newPosition - transform.position).x < 0)
{
transform.localScale = new Vector3(-1, 1, 1);
}
else if ((newPosition - transform.position).x > 0)
{
transform.localScale = new Vector3(1, 1, 1);
}
if (Vector3.Distance(transform.position, path[nextStop]) == 0)
{
nextStop++;
if (nextStop >= path.Length)
{
gameStatus.EnemyFinishedPath(gameObject);
}
}
transform.position = newPosition;
}
}

View file

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View file

@ -33,6 +33,10 @@ public class EnemyStatus : MonoBehaviour {
health -= snareCollision.damage;
Destroy(snareCollision.gameObject);
}
if (collision.gameObject.tag == "Tower")
{
Destroy(collision.gameObject);
}
}
void Update()

View file

@ -11,7 +11,7 @@ public class GameStatus : MonoBehaviour {
public int[] towerCosts = new int[] { 0, 0, 0 };
public GameObject moneyTextObject;
public GameObject moneyTextObject = null;
private SongData songData;
private Text moneyText;

View file

@ -6,12 +6,24 @@ public class HatTower : MonoBehaviour {
public Sprite standardSprite;
public Sprite alternateSprite;
public GameObject projectile;
public float maxRange = 1.5f;
public float maxDamage = 4f;
private AudioSource hatSource;
private SongData songData;
private SpriteRenderer spriteRenderer;
private float cooldown;
private float cooldownRemaining = 0;
private bool diagonal = false;
private Vector3[] diagDirections =
{
(Vector3.up + Vector3.left) / 1.414f,
(Vector3.up + Vector3.right) / 1.414f,
(Vector3.down + Vector3.left) / 1.414f,
(Vector3.down + Vector3.right) / 1.414f,
};
void Start()
{
@ -35,10 +47,36 @@ public class HatTower : MonoBehaviour {
{
//Calculate the power of the
//power = Sqrt(Cos(pi * t))
float power = Mathf.Sqrt(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown));
float power = Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown);
//Play the sound
hatSource.volume = power;
hatSource.Play();
//Instantiate the projectiles
if(diagonal)
{
foreach(Vector3 direction in diagDirections)
{
GameObject proj = Instantiate(projectile, transform.position, transform.rotation);
proj.transform.localScale = new Vector3(0.5f * power, 0.5f * power, 1);
SnareCollision sc = proj.GetComponent<SnareCollision>();
sc.direction = direction;
sc.maxRange = maxRange * power;
sc.damage = Mathf.CeilToInt(maxDamage * power);
}
}
else
{
foreach(Vector3 direction in new Vector3[] { Vector3.up, Vector3.down, Vector3.left, Vector3.right })
{
GameObject proj = Instantiate(projectile, transform.position, transform.rotation);
proj.transform.localScale = new Vector3(0.5f * power, 0.5f * power, 1);
SnareCollision sc = proj.GetComponent<SnareCollision>();
sc.direction = direction;
sc.maxRange = maxRange * power;
sc.damage = Mathf.CeilToInt(maxDamage * power);
}
}
diagonal = !diagonal;
//Start the cooldown
cooldownRemaining = cooldown;
//Change the sprite

View file

@ -7,6 +7,7 @@ public class SnareCollision : MonoBehaviour {
public int damage;
public float maxRange;
public float speed;
public Vector3 direction = Vector3.down;
private float distance = 0;
private void Update()
@ -16,7 +17,7 @@ public class SnareCollision : MonoBehaviour {
Destroy(gameObject);
}
distance += speed * Time.deltaTime;
transform.Translate(Vector3.down * speed * Time.deltaTime);
transform.Translate(direction * speed * Time.deltaTime);
}

View file

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextFromCost : MonoBehaviour {
TowerSelector towerSelector;
GameStatus gameStatus;
Text text;
// Use this for initialization
void Start () {
towerSelector = GetComponentInParent<TowerSelector>();
text = GetComponent<Text>();
gameStatus = GetComponentInParent<GameStatus>();
}
void Update () {
text.text = gameStatus.towerCosts[towerSelector.index].ToString();
}
}

View file

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@ -10,6 +10,7 @@ public class TowerPlacer : MonoBehaviour
TowerSelector towerSelector;
SpriteRenderer cursorSprite;
SpriteRenderer towerGhost;
SpriteRenderer costCounter;
void Start()
{
@ -23,7 +24,14 @@ public class TowerPlacer : MonoBehaviour
cursorSprite = spriteRenderer;
continue;
}
towerGhost = spriteRenderer;
if (spriteRenderer.gameObject.name == "Tower Ghost")
{
towerGhost = spriteRenderer;
}
if (spriteRenderer.gameObject.name == "Cost Counter")
{
costCounter = spriteRenderer;
}
}
}
@ -34,14 +42,7 @@ public class TowerPlacer : MonoBehaviour
Collider2D collider = Physics2D.OverlapPoint(transform.position);
if (collider == null || collider.tag == "Hit")
{
if (hasEnoughMoney)
{
cursorSprite.color = Color.white;
}
else
{
cursorSprite.color = Color.yellow;
}
cursorSprite.color = Color.white;
towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 1);
}
else
@ -49,6 +50,14 @@ public class TowerPlacer : MonoBehaviour
cursorSprite.color = Color.red;
towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 0);
}
if (hasEnoughMoney)
{
costCounter.color = Color.white;
}
else
{
costCounter.color = Color.red;
}
if (Input.GetMouseButtonDown(0))
{
//Check if the player has enough money
@ -64,12 +73,9 @@ public class TowerPlacer : MonoBehaviour
if(gameStatus.towerCosts[towerSelector.index] == 0)
{
//TODO: quick hack
gameStatus.towerCosts = new int[] { 1, 1, 1 };
}
else
{
gameStatus.towerCosts[towerSelector.index] *= 2;
gameStatus.towerCosts = new int[] { 5, 5, 5 };
}
gameStatus.towerCosts[towerSelector.index] *= 2;
}
}

View file

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