Last commit?
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@ -79,6 +80,7 @@
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
|
m_FontData:
|
||||||
|
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_FontSize: 300
|
||||||
|
m_FontStyle: 0
|
||||||
|
m_BestFit: 0
|
||||||
|
m_MinSize: 4
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||||||
|
m_MaxSize: 300
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||||||
|
m_Alignment: 4
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||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 1
|
||||||
|
m_VerticalOverflow: 1
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text: 'Press to the beat!
|
||||||
|
|
||||||
|
(Yellow flash)'
|
||||||
|
--- !u!222 &2104761544
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2104761541}
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m_CullTransparentMesh: 0
|
||||||
|
|
40
Assets/Scripts/BossEnemyMovement.cs
Normal file
|
@ -0,0 +1,40 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BossEnemyMovement : MonoBehaviour {
|
||||||
|
|
||||||
|
public Vector3[] path;
|
||||||
|
public float speed = 1;
|
||||||
|
|
||||||
|
private int nextStop = 0;
|
||||||
|
private GameStatus gameStatus;
|
||||||
|
private SongData songData;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
|
||||||
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Mathf.Pow(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 480), 10) * Time.deltaTime);
|
||||||
|
if ((newPosition - transform.position).x < 0)
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(-1, 1, 1);
|
||||||
|
}
|
||||||
|
else if ((newPosition - transform.position).x > 0)
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
}
|
||||||
|
if (Vector3.Distance(transform.position, path[nextStop]) == 0)
|
||||||
|
{
|
||||||
|
nextStop++;
|
||||||
|
if (nextStop >= path.Length)
|
||||||
|
{
|
||||||
|
gameStatus.EnemyFinishedPath(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
transform.position = newPosition;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/BossEnemyMovement.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f77ffe1672cf2c84cba7970e375e15b9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -33,6 +33,10 @@ public class EnemyStatus : MonoBehaviour {
|
||||||
health -= snareCollision.damage;
|
health -= snareCollision.damage;
|
||||||
Destroy(snareCollision.gameObject);
|
Destroy(snareCollision.gameObject);
|
||||||
}
|
}
|
||||||
|
if (collision.gameObject.tag == "Tower")
|
||||||
|
{
|
||||||
|
Destroy(collision.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
|
|
@ -11,7 +11,7 @@ public class GameStatus : MonoBehaviour {
|
||||||
|
|
||||||
public int[] towerCosts = new int[] { 0, 0, 0 };
|
public int[] towerCosts = new int[] { 0, 0, 0 };
|
||||||
|
|
||||||
public GameObject moneyTextObject;
|
public GameObject moneyTextObject = null;
|
||||||
|
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
private Text moneyText;
|
private Text moneyText;
|
||||||
|
|
|
@ -6,12 +6,24 @@ public class HatTower : MonoBehaviour {
|
||||||
|
|
||||||
public Sprite standardSprite;
|
public Sprite standardSprite;
|
||||||
public Sprite alternateSprite;
|
public Sprite alternateSprite;
|
||||||
|
public GameObject projectile;
|
||||||
|
public float maxRange = 1.5f;
|
||||||
|
public float maxDamage = 4f;
|
||||||
|
|
||||||
private AudioSource hatSource;
|
private AudioSource hatSource;
|
||||||
private SongData songData;
|
private SongData songData;
|
||||||
private SpriteRenderer spriteRenderer;
|
private SpriteRenderer spriteRenderer;
|
||||||
private float cooldown;
|
private float cooldown;
|
||||||
private float cooldownRemaining = 0;
|
private float cooldownRemaining = 0;
|
||||||
|
private bool diagonal = false;
|
||||||
|
|
||||||
|
private Vector3[] diagDirections =
|
||||||
|
{
|
||||||
|
(Vector3.up + Vector3.left) / 1.414f,
|
||||||
|
(Vector3.up + Vector3.right) / 1.414f,
|
||||||
|
(Vector3.down + Vector3.left) / 1.414f,
|
||||||
|
(Vector3.down + Vector3.right) / 1.414f,
|
||||||
|
};
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -35,10 +47,36 @@ public class HatTower : MonoBehaviour {
|
||||||
{
|
{
|
||||||
//Calculate the power of the
|
//Calculate the power of the
|
||||||
//power = Sqrt(Cos(pi * t))
|
//power = Sqrt(Cos(pi * t))
|
||||||
float power = Mathf.Sqrt(Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown));
|
float power = Mathf.Abs(Mathf.Cos(songData.songTime * Mathf.PI * songData.bpm / 30)) * ((cooldown - cooldownRemaining) / cooldown);
|
||||||
//Play the sound
|
//Play the sound
|
||||||
hatSource.volume = power;
|
hatSource.volume = power;
|
||||||
hatSource.Play();
|
hatSource.Play();
|
||||||
|
//Instantiate the projectiles
|
||||||
|
if(diagonal)
|
||||||
|
{
|
||||||
|
foreach(Vector3 direction in diagDirections)
|
||||||
|
{
|
||||||
|
GameObject proj = Instantiate(projectile, transform.position, transform.rotation);
|
||||||
|
proj.transform.localScale = new Vector3(0.5f * power, 0.5f * power, 1);
|
||||||
|
SnareCollision sc = proj.GetComponent<SnareCollision>();
|
||||||
|
sc.direction = direction;
|
||||||
|
sc.maxRange = maxRange * power;
|
||||||
|
sc.damage = Mathf.CeilToInt(maxDamage * power);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach(Vector3 direction in new Vector3[] { Vector3.up, Vector3.down, Vector3.left, Vector3.right })
|
||||||
|
{
|
||||||
|
GameObject proj = Instantiate(projectile, transform.position, transform.rotation);
|
||||||
|
proj.transform.localScale = new Vector3(0.5f * power, 0.5f * power, 1);
|
||||||
|
SnareCollision sc = proj.GetComponent<SnareCollision>();
|
||||||
|
sc.direction = direction;
|
||||||
|
sc.maxRange = maxRange * power;
|
||||||
|
sc.damage = Mathf.CeilToInt(maxDamage * power);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
diagonal = !diagonal;
|
||||||
//Start the cooldown
|
//Start the cooldown
|
||||||
cooldownRemaining = cooldown;
|
cooldownRemaining = cooldown;
|
||||||
//Change the sprite
|
//Change the sprite
|
||||||
|
|
|
@ -7,6 +7,7 @@ public class SnareCollision : MonoBehaviour {
|
||||||
public int damage;
|
public int damage;
|
||||||
public float maxRange;
|
public float maxRange;
|
||||||
public float speed;
|
public float speed;
|
||||||
|
public Vector3 direction = Vector3.down;
|
||||||
private float distance = 0;
|
private float distance = 0;
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -16,7 +17,7 @@ public class SnareCollision : MonoBehaviour {
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
distance += speed * Time.deltaTime;
|
distance += speed * Time.deltaTime;
|
||||||
transform.Translate(Vector3.down * speed * Time.deltaTime);
|
transform.Translate(direction * speed * Time.deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
22
Assets/Scripts/TextFromCost.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TextFromCost : MonoBehaviour {
|
||||||
|
|
||||||
|
TowerSelector towerSelector;
|
||||||
|
GameStatus gameStatus;
|
||||||
|
Text text;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
towerSelector = GetComponentInParent<TowerSelector>();
|
||||||
|
text = GetComponent<Text>();
|
||||||
|
gameStatus = GetComponentInParent<GameStatus>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
text.text = gameStatus.towerCosts[towerSelector.index].ToString();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/TextFromCost.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ccb054b590a4d3d46a6a0f099c7d8f9d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -10,6 +10,7 @@ public class TowerPlacer : MonoBehaviour
|
||||||
TowerSelector towerSelector;
|
TowerSelector towerSelector;
|
||||||
SpriteRenderer cursorSprite;
|
SpriteRenderer cursorSprite;
|
||||||
SpriteRenderer towerGhost;
|
SpriteRenderer towerGhost;
|
||||||
|
SpriteRenderer costCounter;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -23,8 +24,15 @@ public class TowerPlacer : MonoBehaviour
|
||||||
cursorSprite = spriteRenderer;
|
cursorSprite = spriteRenderer;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (spriteRenderer.gameObject.name == "Tower Ghost")
|
||||||
|
{
|
||||||
towerGhost = spriteRenderer;
|
towerGhost = spriteRenderer;
|
||||||
}
|
}
|
||||||
|
if (spriteRenderer.gameObject.name == "Cost Counter")
|
||||||
|
{
|
||||||
|
costCounter = spriteRenderer;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update () {
|
void Update () {
|
||||||
|
@ -33,15 +41,8 @@ public class TowerPlacer : MonoBehaviour
|
||||||
//Check if there's nothing else under the cursor
|
//Check if there's nothing else under the cursor
|
||||||
Collider2D collider = Physics2D.OverlapPoint(transform.position);
|
Collider2D collider = Physics2D.OverlapPoint(transform.position);
|
||||||
if (collider == null || collider.tag == "Hit")
|
if (collider == null || collider.tag == "Hit")
|
||||||
{
|
|
||||||
if (hasEnoughMoney)
|
|
||||||
{
|
{
|
||||||
cursorSprite.color = Color.white;
|
cursorSprite.color = Color.white;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cursorSprite.color = Color.yellow;
|
|
||||||
}
|
|
||||||
towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 1);
|
towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -49,6 +50,14 @@ public class TowerPlacer : MonoBehaviour
|
||||||
cursorSprite.color = Color.red;
|
cursorSprite.color = Color.red;
|
||||||
towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 0);
|
towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 0);
|
||||||
}
|
}
|
||||||
|
if (hasEnoughMoney)
|
||||||
|
{
|
||||||
|
costCounter.color = Color.white;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
costCounter.color = Color.red;
|
||||||
|
}
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
//Check if the player has enough money
|
//Check if the player has enough money
|
||||||
|
@ -64,12 +73,9 @@ public class TowerPlacer : MonoBehaviour
|
||||||
if(gameStatus.towerCosts[towerSelector.index] == 0)
|
if(gameStatus.towerCosts[towerSelector.index] == 0)
|
||||||
{
|
{
|
||||||
//TODO: quick hack
|
//TODO: quick hack
|
||||||
gameStatus.towerCosts = new int[] { 1, 1, 1 };
|
gameStatus.towerCosts = new int[] { 5, 5, 5 };
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
gameStatus.towerCosts[towerSelector.index] *= 2;
|
gameStatus.towerCosts[towerSelector.index] *= 2;
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,9 +43,9 @@ TextureImporter:
|
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spriteMode: 1
|
spriteMode: 1
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spriteExtrude: 1
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spriteExtrude: 1
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spriteMeshType: 1
|
spriteMeshType: 1
|
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alignment: 0
|
alignment: 7
|
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spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 120
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -69,6 +69,17 @@ TextureImporter:
|
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overridden: 0
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androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
- serializedVersion: 2
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||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
androidETC2FallbackOverride: 0
|
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|
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|
||||||
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|
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sprites: []
|
sprites: []
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||||||
|
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 6 KiB |
86
Assets/Sprites/beatshot.png.meta
Normal file
|
@ -0,0 +1,86 @@
|
||||||
|
fileFormatVersion: 2
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
textureFormat: 1
|
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|
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|
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|
textureSettings:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
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|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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|
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|
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