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# beat-td
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A Rhythm-based tower defense game!
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## Ludum Dare 41: Jam Entry
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[![](https://img.shields.io/badge/overall-3.7-yellowgreen)
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![](https://img.shields.io/badge/fun-3.5-yellowgreen)
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![](https://img.shields.io/badge/innovation-3.8-yellowgreen)
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![](https://img.shields.io/badge/theme-4.0-green)
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![](https://img.shields.io/badge/graphics-4.1-green)
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![](https://img.shields.io/badge/humor-2.6-yellow)
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![](https://img.shields.io/badge/mood-3.4-yellowgreen)](https://ldjam.com/events/ludum-dare/45/gravity-fusion)
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## About
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The Masks are invading your base to silence it forever! Stop them by using Beat Towers.
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Press the **Z**, **X** and **C** keys to trigger the attack of your towers: the more your attack is on beat, the more powerful it will be!
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![BeatTD_2018-04-23_23-35-23.png](https://static.jam.vg/raw/d4d/z/11ebc.png)
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## Towers
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### Hat Tower
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![ticktower1.png](https://static.jam.vg/raw/d4d/z/11ee3.png)
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Shoots four sparkles in a cross, alternating between straight and diagonal.
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Should be triggered every **half-beat**, and deals **medium damage**, but has **short range**.
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### Kick Tower
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![drumtower1.png](https://static.jam.vg/raw/d4d/z/11ef8.png)
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Creates a shockwave around itself, dealing **low damage** in a **big area**.
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Should be triggered in the **first and third beat** of a measure for the maximum range.
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### Snare Tower
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![beatower1.png](https://static.jam.vg/raw/d4d/z/11f4e.png)
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Shoots a sonic wave downwards, dealing **high damage** to a **single enemy**.
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Should be triggered in the **second and fourth beat** of a measure for maximum range, damage and size.
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## Controls
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**Scroll wheel**: select tower
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**Left click**: place selected tower
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**Z**: trigger attack for the Hat Tower (two times per beat)
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**X**: trigger attack for the Kick Tower (one time every two beats, on the downbeat)
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**C**: trigger attack for the Snare Tower (one time every two beats, on the upbeat)
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