using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyStatus : MonoBehaviour { public int livesCost = 1; public int health = 10; public int masks = 1; private GameStatus gameStatus; void Start() { gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent(); } private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("HIT"); KickCollision kickCollision = collision.GetComponent("KickCollision") as KickCollision; if (kickCollision != null) { health -= kickCollision.damage; } } void Update() { if(health <= 0) { Die(); } } void Die() { gameStatus.money += masks; Destroy(gameObject); } }