using System.Collections; using System.Collections.Generic; using UnityEngine; public class TowerPlacer : MonoBehaviour { public GameObject selected = null; SpriteRenderer cursorSprite; SpriteRenderer towerGhost; void Start() { SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren(); foreach (SpriteRenderer spriteRenderer in spriteRenderers) { if (spriteRenderer.gameObject == gameObject) { cursorSprite = spriteRenderer; continue; } towerGhost = spriteRenderer; } } void Update () { //Check if there's nothing else under the cursor Collider2D collider = Physics2D.OverlapPoint(transform.position); if (collider == null || collider.tag == "Hit") { cursorSprite.color = Color.white; towerGhost.color = Color.white; } else { cursorSprite.color = Color.red; towerGhost.color = new Color(1, 1, 1, 0); } if (Input.GetMouseButtonDown(0)) { //Check if something is selected if (selected == null) return; //Ensure there is nothing below if (collider != null && collider.tag != "Hit") return; //Place the item Vector3 position = new Vector3(transform.position.x, transform.position.y, 0); Instantiate(selected, position, transform.rotation); } } }