using System.Collections; using System.Collections.Generic; using UnityEngine; public class InstantiateOnClick : MonoBehaviour { public GameObject original = null; void Update () { if (Input.GetMouseButtonDown(0)) { if (original != null) { Vector3 position = new Vector3(transform.position.x, transform.position.y, 0); Instantiate(original, position, transform.rotation); } } } }