using System.Collections; using System.Collections.Generic; using UnityEngine; public class SnareCollision : MonoBehaviour { public int damage; public float maxRange; public float speed; public Vector3 direction = Vector3.down; private float distance = 0; private void Update() { if(distance >= maxRange) { Destroy(gameObject); } distance += speed * Time.deltaTime; transform.Translate(direction * speed * Time.deltaTime); } }