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24 lines
527 B
C#
24 lines
527 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SnareCollision : MonoBehaviour {
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public int damage;
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public float maxRange;
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public float speed;
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public Vector3 direction = Vector3.down;
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private float distance = 0;
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private void Update()
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{
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if(distance >= maxRange)
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{
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Destroy(gameObject);
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}
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distance += speed * Time.deltaTime;
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transform.Translate(direction * speed * Time.deltaTime);
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}
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}
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