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14 lines
346 B
C#
14 lines
346 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DepthFromY : MonoBehaviour {
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private SpriteRenderer spriteRenderer;
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void Update () {
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spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
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spriteRenderer.sortingOrder = Mathf.CeilToInt(-transform.position.y * 100);
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}
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}
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