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20 lines
442 B
C#
20 lines
442 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InstantiateEverySeconds : MonoBehaviour {
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public GameObject target;
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public float period;
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private float cooldown = 0;
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void Update () {
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cooldown -= Time.deltaTime;
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if (cooldown <= 0)
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{
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Instantiate(target, transform.position, transform.rotation);
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cooldown = period;
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}
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}
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}
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