mirror of
https://github.com/Steffo99/beat-td.git
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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SnareTower : MonoBehaviour {
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private AudioSource snareSource;
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private SongData songData;
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private float cooldown;
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private float cooldownRemaining = 0;
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void Start()
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{
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snareSource = gameObject.GetComponent<AudioSource>();
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songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
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//The period is 120 / bpm
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cooldown = 44 / songData.bpm;
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}
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void Update () {
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cooldownRemaining -= Time.deltaTime;
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if (cooldownRemaining <= 0)
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{
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cooldownRemaining = 0;
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if (Input.GetKeyDown(KeyCode.C))
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{
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//Calculate the power of the
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//power = Sqrt(Cos(pi * t))
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float power = Mathf.Pow(Mathf.Abs(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 120)), 2);
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//Play the sound
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snareSource.Play();
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//Log the power to console
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Debug.Log(power.ToString("0.00"));
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//Start the cooldown
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cooldownRemaining = cooldown;
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}
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}
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}
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}
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