mirror of
https://github.com/Steffo99/beat-td.git
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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyMovement : MonoBehaviour {
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public Vector3[] path;
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public float speed = 1;
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private int nextStop = 0;
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private GameStatus gameStatus;
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private SongData songData;
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void Start () {
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gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
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songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
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}
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void Update () {
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Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Mathf.Pow(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 60), 10) * Time.deltaTime);
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if ((newPosition - transform.position).x < 0)
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{
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transform.localScale = new Vector3(-1, 1, 1);
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}
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else if ((newPosition - transform.position).x > 0)
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{
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transform.localScale = new Vector3(1, 1, 1);
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}
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if (Vector3.Distance(transform.position, path[nextStop]) == 0)
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{
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nextStop++;
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if (nextStop >= path.Length)
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{
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gameStatus.EnemyFinishedPath(gameObject);
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}
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}
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transform.position = newPosition;
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}
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}
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