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34 lines
796 B
C#
34 lines
796 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameStatus : MonoBehaviour {
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public int money = 0;
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public int lives = 10;
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public GameObject moneyTextObject;
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private Text moneyText;
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public GameObject livesTextObject;
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private Text livesText;
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void Start()
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{
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moneyText = moneyTextObject.GetComponent<Text>();
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livesText = livesTextObject.GetComponent<Text>();
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}
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void Update()
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{
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moneyText.text = money.ToString();
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livesText.text = lives.ToString();
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}
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public void EnemyFinishedPath(GameObject enemy)
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{
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Debug.Log("Enemy reached target.");
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lives -= enemy.GetComponent<EnemyStatus>().livesCost;
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Destroy(enemy);
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}
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}
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