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30 lines
690 B
C#
30 lines
690 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InstantiateOnBeat : MonoBehaviour {
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public GameObject target;
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public float beats;
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private float period;
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private float cooldown;
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private SongData songData;
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void Start()
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{
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songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
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period = beats * 60 / songData.bpm;
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cooldown = period;
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}
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void Update()
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{
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cooldown -= Time.deltaTime;
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if (cooldown <= 0)
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{
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Instantiate(target, transform.position, transform.rotation);
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cooldown = period;
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}
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}
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}
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