mirror of
https://github.com/Steffo99/beat-td.git
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76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TowerPlacer : MonoBehaviour
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{
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public GameObject selected = null;
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GameStatus gameStatus;
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TowerSelector towerSelector;
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SpriteRenderer cursorSprite;
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SpriteRenderer towerGhost;
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void Start()
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{
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gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
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towerSelector = gameObject.GetComponent<TowerSelector>();
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SpriteRenderer[] spriteRenderers = gameObject.GetComponentsInChildren<SpriteRenderer>();
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foreach (SpriteRenderer spriteRenderer in spriteRenderers)
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{
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if (spriteRenderer.gameObject == gameObject)
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{
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cursorSprite = spriteRenderer;
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continue;
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}
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towerGhost = spriteRenderer;
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}
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}
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void Update () {
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//Check if the player has enough money to place the tower
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bool hasEnoughMoney = gameStatus.money >= gameStatus.towerCosts[towerSelector.index];
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//Check if there's nothing else under the cursor
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Collider2D collider = Physics2D.OverlapPoint(transform.position);
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if (collider == null || collider.tag == "Hit")
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{
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if (hasEnoughMoney)
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{
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cursorSprite.color = Color.white;
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}
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else
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{
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cursorSprite.color = Color.yellow;
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}
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towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 1);
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}
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else
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{
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cursorSprite.color = Color.red;
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towerGhost.color = new Color(towerGhost.color.r, towerGhost.color.g, towerGhost.color.b, 0);
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}
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if (Input.GetMouseButtonDown(0))
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{
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//Check if the player has enough money
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if (!hasEnoughMoney) return;
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//Ensure there is nothing below
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if (collider != null && collider.tag != "Hit") return;
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//Place the item
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Vector3 position = new Vector3(transform.position.x, transform.position.y, 0);
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Instantiate(selected, position, transform.rotation);
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//Deduct the money
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gameStatus.money -= gameStatus.towerCosts[towerSelector.index];
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//Increase the costs
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if(gameStatus.towerCosts[towerSelector.index] == 0)
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{
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//TODO: quick hack
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gameStatus.towerCosts = new int[] { 1, 1, 1 };
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}
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else
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{
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gameStatus.towerCosts[towerSelector.index] *= 2;
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}
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}
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}
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}
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