mirror of
https://github.com/Steffo99/beat-td.git
synced 2024-11-22 15:24:18 +00:00
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class LargeEnemyMovement : MonoBehaviour {
|
|
|
|
public Vector3[] path;
|
|
public float speed = 1;
|
|
|
|
public Sprite rightSprite;
|
|
public Sprite upSprite;
|
|
public Sprite downSprite;
|
|
|
|
private int nextStop = 0;
|
|
private GameStatus gameStatus;
|
|
private SongData songData;
|
|
private SpriteRenderer spriteRenderer;
|
|
|
|
void Start () {
|
|
gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
|
|
songData = GameObject.FindGameObjectWithTag("GameController").GetComponent<SongData>();
|
|
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
|
}
|
|
|
|
void Update () {
|
|
Vector3 newPosition = Vector3.MoveTowards(transform.position, path[nextStop], speed * Mathf.Pow(Mathf.Sin(songData.songTime * Mathf.PI * songData.bpm / 240), 2) * Time.deltaTime);
|
|
Vector3 difference = newPosition - transform.position;
|
|
if (difference.y > 0)
|
|
{
|
|
spriteRenderer.sprite = upSprite;
|
|
}
|
|
else if (difference.y < 0)
|
|
{
|
|
spriteRenderer.sprite = downSprite;
|
|
}
|
|
else
|
|
{
|
|
spriteRenderer.sprite = rightSprite;
|
|
}
|
|
|
|
if (difference.x < 0)
|
|
{
|
|
transform.localScale = new Vector3(-1, 1, 1);
|
|
}
|
|
else if (difference.x > 0)
|
|
{
|
|
transform.localScale = new Vector3(1, 1, 1);
|
|
}
|
|
if (Vector3.Distance(transform.position, path[nextStop]) == 0)
|
|
{
|
|
nextStop++;
|
|
if (nextStop >= path.Length)
|
|
{
|
|
gameStatus.EnemyFinishedPath(gameObject);
|
|
}
|
|
}
|
|
transform.position = newPosition;
|
|
}
|
|
}
|