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29 lines
709 B
C#
29 lines
709 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpriteOnLives : MonoBehaviour {
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public Sprite higherSprite;
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public Sprite lowerSprite;
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public int livesThreshold;
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private GameStatus gameStatus;
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private SpriteRenderer spriteRenderer;
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void Start () {
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gameStatus = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameStatus>();
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spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
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}
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void Update () {
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if(gameStatus.lives >= livesThreshold)
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{
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spriteRenderer.sprite = higherSprite;
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}
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else
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{
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spriteRenderer.sprite = lowerSprite;
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}
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}
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}
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